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v2.0.1 - Cost adjustment, fix for shield bash, bugfixes

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@bmos bmos released this 18 Aug 19:11
  • Damaged items are now reduced in value to 75% until repaired
  • Broken items will now have a tag "[BROKEN]" added to their name
  • Shields that are damaged will also be penalized when used for shield bashes (a feature of Advanced Character Inventory Manger).
  • Fix for "damage_itemdurability:30: attempt to perform arithmetic on local 'nDmgTotal' (a string value)"
  • Presumptive fix for "broken_itemdurability:26: attempt to index a nil value"
  • Positive energy and negative energy no longer are allowed damage types against objects

Previous release:
https://github.com/bmos/FG-PFRPG-Item-Durability/releases/tag/v2.0.0