v2.0.1 - Cost adjustment, fix for shield bash, bugfixes
- Damaged items are now reduced in value to 75% until repaired
- Broken items will now have a tag "[BROKEN]" added to their name
- Shields that are damaged will also be penalized when used for shield bashes (a feature of Advanced Character Inventory Manger).
- Fix for "damage_itemdurability:30: attempt to perform arithmetic on local 'nDmgTotal' (a string value)"
- Presumptive fix for "broken_itemdurability:26: attempt to index a nil value"
- Positive energy and negative energy no longer are allowed damage types against objects
Previous release:
https://github.com/bmos/FG-PFRPG-Item-Durability/releases/tag/v2.0.0