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Releases · bordplate/GTA4VR
GTA4VR v0.5.0
- Optional crosshair and laser aiming aids. The crosshair uses GTA IV’s native circular design and displays NPC health and armour.
- Grouped aiming aids, diegetic ammo counters, and magazine pickup settings under VR → Weapon configuration.
- Added magazine pickups at the left shoulder, left hip, or both. The hip position and pickup radius can be adjusted in the VR menu, with changes saved and applied immediately. Shotgun shells and RPG ammunition still use shoulder pickup. Thanks to @AshenVR for the pickup implementation in #39.
- Added configurable default controller bindings in
plugins/VRBindings/*.ini, including support for customization on VDXR. Restart after editing. - Fixed sprinting to use native sprint movement, acceleration, and stamina behavior. Thanks to @AshenVR in #39.
- Added native contact sounds when physically punching NPCs. Thanks to @AshenVR in #39.
- Prevented left-hand fists from accidentally activating taxi/context interactions. Thanks to @AshenVR in #39.
- Updated FusionFix with the upstream water/HDR hook compatibility fix.
GTA4VR v0.4.2
- Fix VR initialization issue after latest Rockstar Launcher update.
GTA4VR v0.4.1
- Merge latest upstream FusionFix changes
- Add options for snap and continuous turning
- Tweak default Quest controller bindings
GTA4VR v0.4.0
- Preliminary support for other OpenXR
- Guessed at default bindings for Quest controllers
- Integrated Uruz's Quest 3 hand offsets by default
- Added controller calibration option in VR menu
GTA4VR v0.3.1
- Fix inconsistent vehicle entry
- Immersive driving for bikes, boats and helicopters
- Place radar and radio UI elements in every vehicle
GTA4VR v0.3.0
- Add VR settings tab to the pause menu.
- Add action to add waypoint on the pause menu map.
- Depth-test radar in vehicles. Objects will now occlude the radar when in front of it.
- Remove weapon/ammo HUD when diegetic ammo counters are enabled.
- Add contextual confirm actions.
GTA4VR v0.2.1
GTA4VR v0.2.0
- Add diegetic ammo counter UI to the weapons.
- Climb up from ledge hang state with jump button.
GTA4VR v0.1.1
- Support for climbing ladders
- Support aim intimidation action required for mission "Do You Have Protection?"
- Fix sometimes being stuck in 3rd person camera after or during scripted camera sequences.
GTA4VR v0.1.0
- Support shops and scripted menus.
- Bypass "take cover" action required by "Concrete Jungle".
- Decouple VR resolution from desktop resolution (resolution is controlled natively by SteamVR/OpenXR).