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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -35,7 +35,7 @@ This is a very little help file.

- For DOCUMENTATION in English go to the [ZX BASIC docs](https://zxbasic.readthedocs.io/en/latest/).

- For help, support, updates meet the community at the [forum](https://www.boriel.com/forum).
- For help, support, updates meet the community at the [forum](https://forum.boriel.com/).


INSTALLATION
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2 changes: 1 addition & 1 deletion docs/archive.md
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Expand Up @@ -8,7 +8,7 @@ repository (git).

## Latest Version
You can contribute to ZX BASIC by reporting possible bugs or improvement suggestions at the
[forum](http://www.boriel.com/forum) or in social media.
[forum](https://forum.boriel.com/) or in social media.

The latest stable version is <span style={{color: "green"}}>**1.18.3**</span>.
Click on the desired icon below to download the package suitable for your platform:
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8 changes: 4 additions & 4 deletions docs/external_resources.md
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Expand Up @@ -11,7 +11,7 @@ A free IDE created by [Tony Thompson](http://www.users.on.net/~tonyt73). This po
generic 8-bit and 16-bit projects, and can be set up to be used with ZX Basic.
Have a look at the [TommyGun files](https://sourceforge.net/projects/tommygun/files/) page.

To integrate ZX Basic with Tommy Gun, please follow this [tutorial](https://www.boriel.com/forum/showthread.php?tid=110).
To integrate ZX Basic with Tommy Gun, please follow this [tutorial](https://forum.boriel.com/showthread.php?tid=110).

### SpectNet IDE
A free and impressive IDE created by [Istvan Novak](https://github.com/Dotneteer).
Expand Down Expand Up @@ -42,8 +42,8 @@ I find this very useful.
##Engines
There are several external engines that can be used within compiler to achieve effects like multicolour display, or sprite handling.

* [FASE](https://www.boriel.com/forum/showthread.php?tid=568)
(or [here](https://www.boriel.com/forum/showthread.php?tid=575)), a sprite, tile and map engine.
* [FASE](https://forum.boriel.com/showthread.php?tid=568)
(or [here](https://forum.boriel.com/showthread.php?tid=575)), a sprite, tile and map engine.
* [Nirvana](https://spectrumcomputing.co.uk/entry/30001/ZX-Spectrum/NIRVANA_ENGINE)
(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x2 (30x22 chars) graphics engine.
* [Nirvana+](https://spectrumcomputing.co.uk/entry/30002/ZX-Spectrum/NIRVANA_ENGINE)
Expand All @@ -53,5 +53,5 @@ There are several external engines that can be used within compiler to achieve e
* [Bifrost*2](https://spectrumcomputing.co.uk/entry/30003/ZX-Spectrum/BIFROST*2_ENGINE)
(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x1 (20x22 chars) graphics engine.
* [Zxodus\]\[Engine](https://spectrumcomputing.co.uk/entry/26639/ZX-Spectrum/ZXodus_Engine)
(or [here](https://www.boriel.com/forum/showthread.php?tid=568)), a 3d maze and RPG engine with
(or [here](https://forum.boriel.com/showthread.php?tid=568)), a 3d maze and RPG engine with
multicolour 8x1 (18x18 chars) support.
4 changes: 2 additions & 2 deletions docs/index.md
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Expand Up @@ -50,8 +50,8 @@ Get the latest version of Boriel BASIC from the [archive](archive.md).

## Help and Support

* [Community Forum](http://www.boriel.com/forum)
<br />Have a question? Need help or comment a report a bug? Go to the [Boriel BASIC forum](http://www.boriel.com/forum)
* [Community Forum](https://forum.boriel.com/)
<br />Have a question? Need help or comment a report a bug? Go to the [Boriel BASIC forum](https://forum.boriel.com/)

## External resources

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2 changes: 1 addition & 1 deletion docs/library/print64x32.bas.md
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Expand Up @@ -6,7 +6,7 @@ This further enhances the screen by allowing 32 rows of 6 pixels instead of 24 r
This allows 2048 character positions on the screen.

Note that the screen tables file, needed for inclusion, can be downloaded from the forum
thread http://www.boriel.com/forum/wishlist/64-char-print-32-lines-version-t680.html
thread https://forum.boriel.com/wishlist/64-char-print-32-lines-version-t680.html

## Usage

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14 changes: 7 additions & 7 deletions docs/released_programs.md
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Expand Up @@ -745,7 +745,7 @@ Year: 2013

Source: Yes

Link: [https://www.boriel.com/forum/showthread.php?tid=410](https://www.boriel.com/forum/showthread.php?tid=410)
Link: [https://forum.boriel.com/showthread.php?tid=410](https://forum.boriel.com/showthread.php?tid=410)

![Speccywars.png](img/games/speccywars.png)

Expand Down Expand Up @@ -990,7 +990,7 @@ Year: 2016

Source: No

Link: [https://www.boriel.com/forum/showthread.php?tid=764](https://www.boriel.com/forum/showthread.php?tid=764)
Link: [https://forum.boriel.com/showthread.php?tid=764](https://forum.boriel.com/showthread.php?tid=764)

![EmsChristmasCardDemo.png](img/games/emschristmascarddemo.png)

Expand All @@ -1005,7 +1005,7 @@ Year: 2016

Source: No

Link: [https://www.boriel.com/forum/showthread.php?tid=747](https://www.boriel.com/forum/showthread.php?tid=747)
Link: [https://forum.boriel.com/showthread.php?tid=747](https://forum.boriel.com/showthread.php?tid=747)

![JRPGTest.png](img/games/jrpgtest.png)

Expand All @@ -1020,7 +1020,7 @@ Year: 2016

Source: No

Link: [https://www.boriel.com/forum/showthread.php?tid=757](https://www.boriel.com/forum/showthread.php?tid=757)
Link: [https://forum.boriel.com/showthread.php?tid=757](https://forum.boriel.com/showthread.php?tid=757)

Description:

Expand Down Expand Up @@ -1137,7 +1137,7 @@ Year: 2013

Source: Yes

Link: [https://www.boriel.com/forum/showthread.php?tid=529](https://www.boriel.com/forum/showthread.php?tid=529)
Link: [https://forum.boriel.com/showthread.php?tid=529](https://forum.boriel.com/showthread.php?tid=529)

![P3efilebrowser.png](img/games/p3efilebrowser.png)

Expand All @@ -1152,7 +1152,7 @@ Year: 2014

Source: Yes

Link: [https://www.boriel.com/forum/showthread.php?tid=299&pid=4142#pid4142](https://www.boriel.com/forum/showthread.php?tid=299&pid=4142#pid4142)
Link: [https://forum.boriel.com/showthread.php?tid=299&pid=4142#pid4142](https://forum.boriel.com/showthread.php?tid=299&pid=4142#pid4142)

![MultiIOboard.png](img/games/multiioboard.png)

Expand All @@ -1167,7 +1167,7 @@ Year: 2015

Source: No

Link: [https://www.boriel.com/forum/showthread.php?tid=644](https://www.boriel.com/forum/showthread.php?tid=644)
Link: [https://forum.boriel.com/showthread.php?tid=644](https://forum.boriel.com/showthread.php?tid=644)

![TheSpectrumClient.png](img/games/thespectrumclient.png)

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2 changes: 1 addition & 1 deletion docs/released_programs/zx81.md
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Expand Up @@ -36,7 +36,7 @@ Year: 2016

Source: yes

Link: [https://www.boriel.com/forum/showthread.php?tid=730](https://www.boriel.com/forum/showthread.php?tid=730)
Link: [https://forum.boriel.com/showthread.php?tid=730](https://forum.boriel.com/showthread.php?tid=730)

Description: a slideshow.

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4 changes: 2 additions & 2 deletions docs/tutorials.md
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Expand Up @@ -10,7 +10,7 @@ Link: [http://goo.gl/4jPd5](http://goo.gl/4jPd5)
## Making ZX Basic to work with Tommy Gun

Author: Boriel<br />
Link: [https://www.boriel.com/forum/showthread.php?tid=110](https://www.boriel.com/forum/showthread.php?tid=110)
Link: [https://forum.boriel.com/showthread.php?tid=110](https://forum.boriel.com/showthread.php?tid=110)

## How to Use Inline Assembly

Expand All @@ -32,4 +32,4 @@ and via [Google](http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_
## Using Beepola with ZX BASIC

Author: LTee<br />
Link: [https://www.boriel.com/forum/showthread.php?tid=368](https://www.boriel.com/forum/showthread.php?tid=368)
Link: [https://forum.boriel.com/showthread.php?tid=368](https://forum.boriel.com/showthread.php?tid=368)
2 changes: 1 addition & 1 deletion src/lib/arch/zx48k/stdlib/mj/fourspriter.bas
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Expand Up @@ -8,7 +8,7 @@
'' -------------------------------------------------------------------------
'' Use/modify as you like. You may want to try Fourspriter MK3 by Britlion,
'' which works differently and is really faster. Check ZX Basic forums at
'' http://www.boriel.com/forum/how-to-tutorials/topic400.html
'' https://forum.boriel.com/how-to-tutorials/topic400.html
'' -------------------------------------------------------------------------

'' -------------------------------------------------------------------------
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2 changes: 1 addition & 1 deletion src/lib/arch/zxnext/stdlib/mj/fourspriter.bas
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Expand Up @@ -8,7 +8,7 @@
'' -------------------------------------------------------------------------
'' Use/modify as you like. You may want to try Fourspriter MK3 by Britlion,
'' which works differently and is really faster. Check ZX Basic forums at
'' http://www.boriel.com/forum/how-to-tutorials/topic400.html
'' https://forum.boriel.com/how-to-tutorials/topic400.html
'' -------------------------------------------------------------------------

'' -------------------------------------------------------------------------
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