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Cube Cube Cube v0.10.0

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@github-actions github-actions released this 07 Oct 14:47
f420b18

Added

  • Bosquets: one flower per row, column and connected color region, no touching neighbors, editable crosses and conflict feedback. Every original garden has exactly one verified placement.
  • Gravures: original picture-logic silhouettes with real row/column group clues and marked blanks. Construction verifies full deduction by line constraints; whole paint/cross/erase gestures save and undo exactly.
  • Veillées: actual cross or diagonal lantern toggles, joined borders in the last chapter, affected-light previews and an algebraic completion solver from the current state.
  • 48 levels per game in four open chapters, 144 new puzzles, original illustrated cards, independent replay saves, free hints and native mouse/touch/keyboard/sidebar controls. The collection now has 42 games and 1,872 puzzles across its thirty-nine independent additions.
  • 43 HTML entry points in public and portable builds. Representative rule audits and browser checks cover real gestures, cancelled input, native buttons, reduced-motion hint dispatch, exact replay/undo, first/expert finishes and desktop/390px/320px layouts.

Changed

  • Detailed browser tours rotate to the new trio; all-game smoke checks and shared regressions stay required. Exhaustive campaigns and full browser tours remain opt-in.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.9.0

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@github-actions github-actions released this 07 Oct 14:06
eedcea4

Added

  • Cagettes: push-only crate gardens, two or three baskets, original hedges and flower goals. Backward construction guarantees legal forward solutions; complete-route hints and exact undo handle dead ends.
  • Cairns: move numbered rings between three or four rods, respecting ring size and the actual bridge graph. Later gardens remove bridges; shortest verified hints work from every legal configuration.
  • Jalons: visit every cell once through ordered numbered checkpoints and real murets. Draw one continuous gesture, shorten its draft by backtracking, or use native cell buttons and keyboard arrows.
  • 48 deterministic levels per game in four open chapters, 144 new puzzles, independent local saves, free hints, original illustrated home cards, normal and reduced animations and accessible mouse/touch/keyboard/sidebar controls. The collection now has 39 games and 1,728 puzzles across its thirty-six independent additions.
  • 40 HTML entry points in portable and public builds; bounded campaign audits and current browser checks cover gestures, cancelled input, animation undo, first/expert finishes and desktop/390px/320px layouts.

Changed

  • Detailed default browser tours rotate to this batch while all-game action/reload/undo smoke checks and shared regressions remain required. Exhaustive audits remain opt-in.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.8.0

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@github-actions github-actions released this 07 Oct 13:34
722bd3d

Added

  • Bascules: roll a two-cell stone in an original isometric garden. Upright and lying footprints, fragile tiles, open voids, soft and upright-only switches and actual toggleable bridges determine legal moves. The visual stone rolls rigidly around its real support edge.
  • Sillons: swipe a brush cube until a wall, border or halt, coloring every crossed cell. Later gardens add directional departures. Each whole stroke is one undoable action; hints verify a complete remaining route.
  • Raccords: move and rotate colored connection pieces into one closed constellation. Six movement permissions include fixed, pivot, movable, free and two horizontal-rail variants. All colored ports must match and separate closed islands cannot win.
  • 48 deterministic levels in four open chapters per game, 144 new puzzles, independent replay saves, free hints, exact undo, original illustrations and mouse/touch plus accessible keyboard/sidebar controls. The collection now contains 36 games and 1,584 puzzles across its thirty-three independent additions.
  • 37 HTML entry points in public and portable builds; representative rule audits and real browser checks for native gestures, cancelled input, animation undo, first/expert completion and desktop/390px/320px layouts.

Changed

  • Detailed default browser coverage rotates to the latest three games. Every campaign still receives a real action/reload/undo smoke check; shared input and physics regressions remain required. Exhaustive campaign and browser audits remain opt-in.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.7.0

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@github-actions github-actions released this 07 Oct 12:19
d0f864d

Added

  • Valises: freely place, rotate, reposition and remove original luggage silhouettes in irregular cases, with fixed sewn pockets, exact footprint collisions and verified packing hints. Actual silhouettes are visible in both reserves.
  • Sangles: route finite belts between fixed hooks and eyelets, then test cargo under steering and braking. A deterministic 120Hz simulator enforces parcel mass, momentum, wall/parcel/strap contacts and impact-driven belt breakage; the live scene uses the same physics as audited solutions.
  • Tracés: continuous graph drawing, revisitable vertices, one-way edges and double-passage quotas. A whole pointer/touch stroke is one undoable move; hints verify a complete continuation before suggesting the next edge.
  • 48 distinct deterministic levels per game and 144 new audited puzzles. The collection now has 33 games; the thirty independent additions contain 1,440 puzzles in four immediately accessible chapters each.
  • Independent validated saves, exact undo, free hints, original illustrations, optional sound, reduced motion, native mouse/touch and keyboard/sidebar controls.
  • All 34 HTML entry points in public and portable builds, with expert gameplay, physical trials, native touch, cancellation and 1440px/390px/320px browser checks.

Changed

  • Campaign solution and hint tests sample eight levels per 48-level game, including every chapter boundary; physics, save replay, undo and mechanical regressions retain dedicated checks. Cube browser completion samples eight representative puzzles instead of replaying all 28. Exhaustive rule audits remain available with npm run test:levels:all.
  • The default browser suite checks every campaign with one action, exact reload and undo, plus shared input/physics regressions and detailed scenarios for the latest games. Older full completion and repeated layout tours are opt-in with npm run test:browser:all.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.6.0

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@github-actions github-actions released this 07 Oct 10:36
e32cc43

Added

  • Plis: two-sided paper, whole-half folds, reflected geometry, reversed layers and target pictures with partial overlaps and expert double-fold tips.
  • Lucioles: colored beams, rotatable mirrors and three-port prisms, absorbing crystals, rocks and finite light-loop detection; hints solve the current optical arrangement.
  • Aiguillages: tiny locomotives and wagons, two-way rail junctions, lake detours, configurable departures and matching stations. Shared cells, opposite-edge swaps and occupied wagon cells produce actual collisions in the audited live simulation.
  • 48 distinct deterministic levels per game and 144 new audited puzzles. The collection now has 30 games and the twenty-seven independent additions contain 1,296 puzzles.
  • Four accessible chapters per game, independent replay saves, exact undo, verified hints, original home illustrations, optional sound, reduced motion, mouse/native touch and keyboard/sidebar controls.
  • Scrollable fold choices that keep the desktop board in view; selected optical hints and departure controls; dialog/hidden-tab pauses and undoable train trials.
  • All 31 HTML entry points in production and portable builds, with full route/hint audits and real responsive gameplay checks.

Fixed

  • Keyboard shortcuts respect focused departure selects so changing a train's waiting time does not trigger game actions.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.5.0

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@github-actions github-actions released this 05 Oct 22:06
9ae74b7

Added

  • Ruisseaux: sliding fixed-orientation canals, matching water ports, flower coverage, fixed endpoints and stone obstacles.
  • Balancier: a real gravity and rope-tension pendulum, precisely timed cuts, petal collection and basket landings, with free pause and verified-time hints.
  • Gelées: quarter-turn shapes, vertical drops, finite reserves and overhang-sensitive pot filling, accompanied by welded spring settling animations.
  • 48 distinct deterministic levels per game and 144 new audited puzzles. The collection now has 27 games and the twenty-four independent additions contain 1,152 puzzles.
  • Independent action-replay saves, exact undo, four accessible chapters, optional sound, reduced motion, mouse/native touch, keyboard/sidebar alternatives and three original illustrations.
  • All 28 HTML entry points in production and portable builds, with complete solution/hint audits and real responsive gameplay checks.

Fixed

  • Sliding-canal hint routes remove repeated-state detours before caching their remaining moves.
  • Berry collision resolution ejects a center inside a stone along the nearest face.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.4.0

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@github-actions github-actions released this 05 Oct 20:57
99db2b7

Added

  • Étagères: visible goods moved into empty shelf slots, triple-product clearing, hidden rows and deeper reserves.
  • Duos: matching illustrated pairs connected through free cells with at most two turns, including outside-border paths and fixed stones.
  • Terriers: hand-carved soil, fixed rocks, shovel budgets, gravity-driven colored balls and matching cups; live physics shares the exact simulation used by solution audits.
  • 48 distinct deterministic levels per game, 144 new audited puzzles, four chapters per collection and original home illustrations. The collection now has 24 games and the twenty-one additions contain 1,008 puzzles.
  • Independent replay saves, exact undo, verified hints, optional sound, reduced-motion support, mouse/native touch play and sidebar or coordinate alternatives for all three games.
  • All 25 HTML entry points in production and portable builds; conservation, route geometry, physical trial recovery, save corruption and real responsive-browser checks.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.3.0

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@github-actions github-actions released this 05 Oct 19:17
2886557

Added

  • Eighteen independent original puzzle games, each with 48 distinct deterministic levels and complete audited solutions: 864 new puzzles and 21 games on the illustrated home page.
  • Atelier (3D screws and color boxes), Bobines (thread collection and waiting slots), and Escapade (creatures guided by either end to matching exits).
  • Passages (sliding blocks and matching doors), Voyage (passengers, buses and five waiting seats), Carrousel (pixel cleanup and returning shooters), and Broderie (layered spools and triple-color embroidery).
  • Alvéoles (hexagonal stack gathering and six-tile cascades), Potions (capacity-limited color pours), and Liaisons (non-crossing paths filling the grid).
  • Nœuds (rope attachments, crossings and fixed anchors) and Gouttes (drawn ramps, gravity-driven water, obstacles and glass filling).
  • Écluses (pin openings, ball coloring and bombs), Dunes (granular gravity and color bands spanning a tray), and Fringale (a growing hole, food sizes and narrow passages).
  • Récolte (same-color chains and vertical gravity), Dizaines (equal or ten-sum number pairs with free sightlines), and Mosaïque (finite shape trios and simultaneous row/column clearing).
  • Four chapter collections, independent validated replay saves, exact undo, restart, verified hints, optional sound, reduced-motion support and native mouse/touch plus alternative controls for every new game.
  • Original scenes and home illustrations, reuse of collection art as pixel/cross-stitch pictures, animated boarding and conveyor laps, and water/sand simulations shared by live play and solution audits.
  • All 22 HTML entry points included in production and portable builds; resource conservation, collision/failure recovery, malformed-action/save and responsive real-browser gameplay coverage.
  • 18 original Colony pictures, bringing its collection to 24 motifs and a 96-puzzle opening journey.
  • Five Colony difficulty chapters, larger boards, nested color layers, cooperating teams, paged collections, difficulty badges and seeded reserve variation beyond the opening journey.

Changed

  • Pull requests run the full puzzle/browser/build checks without deploying. Branch-specific workflow concurrency keeps reviews from cancelling a live Pages deployment.
  • Colony sends one worker for every available matching cube, up to the remaining quota, with no four-worker cap.
  • Ants use shared instanced meshes so large swarms keep a small number of draw calls. Colony hint search has a time budget to keep difficult positions responsive.

Fixed

  • Colony save migration preserves legacy boards, ongoing trips, undo and completion records when moving to the expanded journey.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.2.0

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@github-actions github-actions released this 04 Oct 18:20
6d4ceb0

Changed

  • 2D picture puzzles now use arrows of at least five cells, with longer target paths and leftover fragments absorbed into existing bodies where possible. Unusable fragments stay empty instead of becoming tiny arrows.
  • Saved 2D boards containing short arrows regenerate with the longer paths, keeping their source image, crop, and settings.

Added

  • Home game selector with illustrated cards for the cube, picture puzzles, and Colony; the cube now lives at cube.html with its existing saves intact.
  • Separate Three.js Colony puzzle inspired by Colony Flow: pixel pictures, five active slots, queued color boxes, and animated ants that carry outside-accessible cubes back to the nest.
  • Six original Colony motifs with progressive queue variants, solvable generated reserves, undo, state-aware hints, pause, double speed, a collection, and independent validated local saves.
  • Colony rule, save, complete-game browser, navigation, and desktop/mobile regression checks.
  • Separate 2D picture puzzles: upload, paste, drop, or import a CORS-enabled direct image URL, then crop and generate a playable image.
  • Pixel-sampled colours along each arrow, colour-aware path placement, and guaranteed solutions by forward peeling.
  • Three difficulty and detail settings, alternate seeded arrangements, original-image comparison, zoom/pan, keyboard hints, undo, restart, and completion.
  • Local image processing in a Web Worker and separate IndexedDB image/progress saves; the cube journey stays independent.
  • 38 distinct circle-parking layouts with dependent groups, opposite-head choices, and coordinated forks; later tiers require up to seven parking moves.
  • Stateful hints for generated parking groups and a dedicated circle challenge throughout the endless journey.
  • Pressure buttons that pause arrowheads and hold matching gates open until the head leaves.
  • Fixed quarter-turn deflectors and alternating deflectors that reverse after a successful head passage; only arrows operate them.
  • Arrow-triggered rotating upper sections that transport arrows, tiles, and colored ridge connections.
  • Five new mechanic lessons, puzzle families in the collection, and progressive combinations in the endless journey.
  • Transactional movement, mechanism-aware hints, and complete undo and save replay for gates, deflectors, and rotation.
  • Save migration that keeps earned completions and shifts existing endless progress past the new opening lessons.

Fixed

  • Clicking a 2D arrow no longer scrolls the canvas when it receives focus, keeping the click aligned with the chosen arrow.
  • Movement locks left behind by missing arrow meshes or failed animation frames. All arrow types finish or restore their committed state before unlocking a mechanism level.
  • Pressure-button feedback for forks parked by their second head, and misleading wait messages on deadlocked boards.
  • Active saved puzzles retain their original generator while newly started puzzles use the richer parking layouts.
  • Arrows ignoring obstacles on the same face beyond a tunnel opening. Physical exit trajectories now check arrow bodies across gaps, at their actual 3D depth.
  • Generation accepting paths with blocked flights across gaps.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.

Cube Cube Cube v0.1.0

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@github-actions github-actions released this 03 Oct 23:31

Added

  • Three.js arrow-clearing puzzle with 23 introductory levels and an endless seeded journey.
  • Progressive difficulty through larger boards, denser arrows, deeper dependencies, longer paths, and combined mechanics.
  • Colored ridges that carry arrows across connected faces.
  • Opposite-ended arrows with a direction selected by tapping a head.
  • Forked arrows that move both heads simultaneously and require both routes to be clear.
  • Pause circles that allow arrows to park temporarily and unlock other routes.
  • Rectangular boards, tunnels with playable inner walls, and integrated stepped sections.
  • Unrestricted rotation, zoom, camera reset, hints, undo, and restart.
  • Local progress saves, replayable puzzle numbers, collection paging, and compact completion records.
  • Responsive layouts, three color palettes, optional sound, and reduced-motion support.
  • Automated puzzle tests, browser gameplay tests, and GitHub Pages deployment.
  • Tag-triggered GitHub releases with changelog notes and a downloadable static web build.

Fixed

  • Camera rotation through poles and upside-down views.
  • Forked arrows incorrectly leaving when only one head had a clear path.
  • Arrows being generated with exits that ran into tunnel walls or other solid geometry.
  • Asset paths and the home link when hosted under a GitHub Pages repository path.

Play online

The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.