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Cube Cube Cube v0.8.0
Added
- Bascules: roll a two-cell stone in an original isometric garden. Upright and lying footprints, fragile tiles, open voids, soft and upright-only switches and actual toggleable bridges determine legal moves. The visual stone rolls rigidly around its real support edge.
- Sillons: swipe a brush cube until a wall, border or halt, coloring every crossed cell. Later gardens add directional departures. Each whole stroke is one undoable action; hints verify a complete remaining route.
- Raccords: move and rotate colored connection pieces into one closed constellation. Six movement permissions include fixed, pivot, movable, free and two horizontal-rail variants. All colored ports must match and separate closed islands cannot win.
- 48 deterministic levels in four open chapters per game, 144 new puzzles, independent replay saves, free hints, exact undo, original illustrations and mouse/touch plus accessible keyboard/sidebar controls. The collection now contains 36 games and 1,584 puzzles across its thirty-three independent additions.
- 37 HTML entry points in public and portable builds; representative rule audits and real browser checks for native gestures, cancelled input, animation undo, first/expert completion and desktop/390px/320px layouts.
Changed
- Detailed default browser coverage rotates to the latest three games. Every campaign still receives a real action/reload/undo smoke check; shared input and physics regressions remain required. Exhaustive campaign and browser audits remain opt-in.
The web archive contains a static build. Extract it, serve the folder with a local HTTP server, and open index.html through that server.