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Server Overview

Brad Colbert edited this page Mar 4, 2025 · 1 revision

The server in this multiplayer tank game plays a crucial role in synchronizing gameplay across networked clients while ensuring fairness, consistency, and efficiency, particularly given the constraints of resource-limited client machines. The server operates at 20Hz, meaning it updates and synchronizes game state 20 times per second. Its key responsibilities include:


1. Managing Game State

  • Maintains the authoritative version of the game world, including:
    • Tank positions, orientations, and velocities.
    • Projectile locations and movement.
    • Explosions, power-ups, and environmental changes.
  • Ensures that all players see a consistent game world.

2. Handling Player Input

  • Receives input from all connected clients (e.g., movement, firing, power-up usage).
  • Validates inputs to prevent cheating or desynchronization.
  • Applies movement and actions based on a fixed update cycle.

3. Synchronizing Clients

  • Sends periodic updates (20Hz) to all players with:
    • Tank positions and velocities.
    • Projectile updates.
    • Game events (collisions, eliminations, power-up spawns).
  • Uses data compression or delta updates to optimize bandwidth.

4. Collision Detection and Resolution

  • Handles collisions between tanks, walls, and projectiles.
  • Manages explosion effects and impact on gameplay.

5. Health, Damage, and Scoring

  • Tracks player health and damage.
  • Determines when a tank is destroyed and respawns it accordingly.
  • Manages scoring and leaderboards.

6. Game Session Management

  • Handles player connections and disconnections.
  • Assigns unique identifiers to players.
  • Synchronizes the start and end of matches.

7. Lag Compensation & Interpolation

  • Implements strategies to mitigate lag, such as:
  • Client-side interpolation (to smooth movements).
  • Server reconciliation (to correct discrepancies).
  • Lag compensation techniques for accurate hit detection.

8. Security and Anti-Cheat

  • Prevents speed hacks, teleportation, or other exploits by validating inputs.
  • Uses server-side physics and logic to ensure fair play.

9. Power-Up and Environment Management

  • Spawns power-ups at predefined locations or based on in-game conditions.
  • Ensures environment elements (e.g., destructible terrain) remain synchronized across clients.

Optimization Considerations

Since client devices are limited in processing power (6502-based systems), the server must:

  • Minimize packet size to reduce bandwidth usage.
  • Send only necessary updates instead of full-state dumps.
  • Use predictive algorithms to enhance client-side responsiveness.
  • Prioritize critical updates (like immediate player actions) over less urgent ones.