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Server Overview
Brad Colbert edited this page Mar 4, 2025
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The server in this multiplayer tank game plays a crucial role in synchronizing gameplay across networked clients while ensuring fairness, consistency, and efficiency, particularly given the constraints of resource-limited client machines. The server operates at 20Hz, meaning it updates and synchronizes game state 20 times per second. Its key responsibilities include:
- Maintains the authoritative version of the game world, including:
- Tank positions, orientations, and velocities.
- Projectile locations and movement.
- Explosions, power-ups, and environmental changes.
- Ensures that all players see a consistent game world.
- Receives input from all connected clients (e.g., movement, firing, power-up usage).
- Validates inputs to prevent cheating or desynchronization.
- Applies movement and actions based on a fixed update cycle.
- Sends periodic updates (20Hz) to all players with:
- Tank positions and velocities.
- Projectile updates.
- Game events (collisions, eliminations, power-up spawns).
- Uses data compression or delta updates to optimize bandwidth.
- Handles collisions between tanks, walls, and projectiles.
- Manages explosion effects and impact on gameplay.
- Tracks player health and damage.
- Determines when a tank is destroyed and respawns it accordingly.
- Manages scoring and leaderboards.
- Handles player connections and disconnections.
- Assigns unique identifiers to players.
- Synchronizes the start and end of matches.
- Implements strategies to mitigate lag, such as:
- Client-side interpolation (to smooth movements).
- Server reconciliation (to correct discrepancies).
- Lag compensation techniques for accurate hit detection.
- Prevents speed hacks, teleportation, or other exploits by validating inputs.
- Uses server-side physics and logic to ensure fair play.
- Spawns power-ups at predefined locations or based on in-game conditions.
- Ensures environment elements (e.g., destructible terrain) remain synchronized across clients.
Since client devices are limited in processing power (6502-based systems), the server must:
- Minimize packet size to reduce bandwidth usage.
- Send only necessary updates instead of full-state dumps.
- Use predictive algorithms to enhance client-side responsiveness.
- Prioritize critical updates (like immediate player actions) over less urgent ones.