Yet another path tracer.
This one is built on top of Unity specifically targetting WebgGPU. Path tracer is implemented in a compute shader.
This is a work in progress, it has issues and needs a lot of cleanup. I have a lot of ideas for it, and will get back to it at some point.
Code for this project has been inspired by, or copied directly from the following:
- https://github.com/jbikker/tinybvh
- https://github.com/andr3wmac/unity-tinybvh
- https://github.com/lisyarus/webgpu-raytracer
- https://github.com/gnikoloff/webgpu-raytracer
- https://github.com/Nelarius/rayfinder
- https://github.com/knightcrawler25/GLSL-PathTracer
- https://raytracing.github.io
- https://pbrt.org
