@@ -62,6 +62,59 @@ If needed, a section can be split into subsections with a "------" delimiter.
6262
6363## Game Updates
6464
65+ ### [ ochre] [ 4k-post ] - 4K Intro
66+
67+ [ ![ Youtube preview: mountains & spheres] ( 4k-into-youtube.jpeg )] [ 4k-video ]
68+
69+ ^ _ Click to [ watch the demo on Youtube] [ 4k-video ] ._
70+
71+ Jani Peltonen has recently released a [ 4K intro] [ 4k-src ]
72+ which is completely written in Rust and GLSL
73+ and published an article [ "Writing a winning 4K intro in Rust"] [ 4k-post ] :
74+
75+ > A 4K intro is a demo where the entire program (including any data)
76+ > has to be 4096 bytes or less so it is important
77+ > that the code is as space efficient as possible.
78+ > Rust has a bit of a reputation for creating bloated executables so I wanted
79+ > to find out if is possible to create very space efficient code with it.
80+
81+ _ Discussions:
82+ [ /r/rust] ( https://reddit.com/r/rust/comments/enbbxu/writing_a_4k_intro_in_rust ) ,
83+ [ hacker news] ( https://news.ycombinator.com/item?id=23742870 ) _
84+
85+ [ 4k-post ] : https://www.codeslow.com/2020/07/writing-winning-4k-intro-in-rust.html
86+ [ 4k-src ] : https://github.com/janiorca/sphere_dance
87+ [ 4k-video ] : https://youtube.com/watch?v=SIkkYRQ07tU
88+
89+ ### [ Robo Instructus: 1 Year Later] [ robo-year ]
90+
91+ ![ game logo + OS logos] ( robo-os.jpg )
92+
93+ One year ago [ Alex Butler] released the "[ Robo Instructus] [ robo-site ] " puzzle game
94+ on [ Steam] [ robo-steam ] & [ itch.io] [ robo-itch ] .
95+
96+ This month Alex released a devlog post [ "Robo Instructus: 1 Year Later"] [ robo-year ]
97+ about how well the game did after the release:
98+ sales by platform/country/OS, player feedback & reviews, etc.
99+
100+ > People mostly don’t publish sales figures,
101+ > I guess it makes more business sense to be vague.
102+ > But maybe these will be helpful or interesting in some way.
103+
104+ Also, Alex continues to maintain and polish the game: [ 1.29 version] [ robo-1-29 ]
105+ brings auto-scrolling improvements, better lang parsing,
106+ bugfixes, and dependency updates.
107+
108+ _ Discussions:
109+ [ /r/rust] ( https://reddit.com/r/rust_gamedev/comments/hsf2su/robo_instructus_1_year_later ) _
110+
111+ [ Alex Butler ] : https://twitter.com/bigabgames
112+ [ robo-site ] : https://www.roboinstruct.us
113+ [ robo-steam ] : https://store.steampowered.com/app/1032170/Robo_Instructus
114+ [ robo-itch ] : https://bigabgames.itch.io/robo-instructus
115+ [ robo-year ] : https://blog.roboinstruct.us/2020/07/16/1-year-later.html
116+ [ robo-1-29 ] : https://store.steampowered.com/newshub/app/1032170/view/4355495589078346745
117+
65118### [ Crate Before Attack] [ cba-site ]
66119
67120[ ![ Golf Club in Crate Before Attack] ( crate-before-attack.gif )] [ cba-site ]
@@ -144,6 +197,27 @@ _Discussions:
144197[ Vlad Zhukov ] : https://twitter.com/VladZhukov0
145198[ hex-strat-crates ] : https://reddit.com/r/rust_gamedev/comments/hzdzqg/my_new_online_strategy_game/fzk4l25
146199
200+ ### [ A/B Street] [ abstreet ]
201+
202+ ![ screenshot] ( abstreet.jpeg )
203+
204+ [ A/B Street] [ abstreet ] is a traffic simulation game exploring
205+ how small changes to roads affect cyclists, transit users, pedestrians,
206+ and drivers.
207+
208+ This month [ versions v0.2.2..v0.2.5] [ abstreet-releases ] were released.
209+ Some of the updates:
210+
211+ - New random traffic scenario generator that makes people go between
212+ houses and workplaces.
213+ - New commute pattern explorer tool.
214+ - New character art to give cutscenes a bit more personality.
215+ - Lots of pathfinding and user interface improvements.
216+ - Bugfixes and improved performance (especially startup time on large maps).
217+
218+ [ abstreet ] : https://abstreet.org
219+ [ abstreet-releases ] : https://github.com/dabreegster/abstreet/releases
220+
147221### [ Tennis Academy Dash] [ tennis-academy-dash ]
148222
149223![ gameplay] ( tennis_academy.gif )
@@ -162,6 +236,28 @@ This release features:
162236[ tennis-academy-dash ] : https://iolivia.itch.io/tennis-academy-dash
163237[ tennis-academy-update ] : https://twitter.com/oliviff/status/1285298082033348609
164238
239+ ### [ protochess]
240+
241+ [ ![ demo] ( protochess.gif )] [ protochess ]
242+
243+ [ protochess] ([ source] [ protochess-src ] ) is an online multiplayer chess website
244+ that lets you build custom pieces/boards.
245+
246+ > Want a piece that can move like a knight + queen? Sure.
247+ > Want to play on a 16x16 sized board? Impractical but you can do it!
248+
249+ The frontend is written in Svelte with routing from Routify
250+ and styling with the Bulma CSS framework.
251+ All the chess logic is written in Rust, and compiled to WebAssembly to run singleplayer.
252+ The multiplayer websocket server uses Warp
253+ and is modeled after [ this project] ( https://www.mattkeeter.com/projects/pont/ ) .
254+
255+ _ Discussions:
256+ [ /r/rust] ( https://reddit.com/r/rust/comments/hki9fu/protochesscom_a_chess_website_that_lets_you_play ) _
257+
258+ [ protochess ] : https://protochess.com/
259+ [ protochess-src ] : https://github.com/raytran/protochess
260+
165261### [ 🏕 Textcamp!] [ textcamp ]
166262
167263![ gameplay] ( textcamp.png )
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