Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP.
When a Godot C# game crashes, your AI assistant sees a raw stack trace and spends 8+ turns asking you to open files. Wick captures that exception, enriches it with Roslyn-powered source context (the actual method body, caller chain, recent logs, scene state), and hands the full picture to the AI in one call. One turn to diagnosis instead of ten.
Other Godot MCP servers (like the excellent GoPeak) focus on scene manipulation and GDScript tooling. Wick focuses on the C#/.NET developer experience:
- Roslyn-enriched exception telemetry -- stderr-captured C# exceptions enriched with the calling method body, surrounding source lines, enclosing type, and caller chain. No other Godot MCP server does this.
- In-process exception capture -- optional Wick.Runtime NuGet companion catches TaskScheduler.UnobservedTaskException and async exceptions that stderr can't see.
- Build diagnostics with source context -- dotnet build errors enriched with Roslyn source context through the same pipeline as runtime exceptions.
- C# analysis tools -- find symbol, find references, member signatures via Roslyn workspace.
- 5-pillar tool group system -- activate only what you need: core, runtime, csharp, build, scene.
- .NET 10 SDK (10.0.201 or later)
- Godot 4.6.1+ with .NET/Mono support
Wick has two parts: a Godot-side bridge addon (/addons/wick/) and the .NET MCP server.
Godot bridge — install via the Godot Asset Library in-editor (recommended), or copy /addons/wick/ into your project manually.
MCP server — clone and build:
git clone https://github.com/buildepicshit/Wick.git
cd Wick
dotnet build Wick.slnx --configuration ReleaseAdd Wick to your AI coding assistant's MCP configuration:
{
"mcpServers": {
"wick": {
"command": "dotnet",
"args": ["run", "--project", "path/to/Wick/src/Wick.Server"],
"env": {
"WICK_GROUPS": "core,runtime,csharp,build",
"WICK_GODOT_BIN": "/path/to/godot",
"WICK_PROJECT_PATH": "/path/to/your/godot-project"
}
}
}
}Activate tool pillars via WICK_GROUPS env var or --groups CLI flag:
| Pillar | What it includes | Default |
|---|---|---|
| core | GDScript tools, scene parsing, GDScript LSP, introspection | Always on |
| runtime | Exception pipeline, game launch/stop, log tail, runtime_diagnose | Opt-in |
| csharp | Roslyn analysis, find symbol, find references, member signatures | Opt-in |
| build | dotnet build/test/clean, NuGet management, build_diagnose | Opt-in |
| scene | Scene create/modify via headless Godot dispatch | Opt-in |
Example: WICK_GROUPS=core,runtime,csharp,build or --groups=all.
For in-process exception capture (async exceptions, TaskScheduler.UnobservedTaskException) and live scene-tree queries, add the Wick.Runtime NuGet companion to your Godot C# project:
dotnet add package Wick.RuntimeWire both Install() and Tick() into your game's entry point — both are required:
using Wick.Runtime;
public partial class Main : Node
{
public override void _Ready() => WickRuntime.Install();
public override void _Process(double delta) => WickRuntime.Tick();
}If your in-process bridge tools (
runtime_query_scene_tree, etc.) hang forever, you forgotTick().Install()alone covers exception capture, but live RPC handlers needTick()to drain the main-thread dispatcher. Seedocs/getting-started.mdand the package README for the full story.
Wick runs as an external process -- it does NOT run inside Godot. Communication:
- stdio -- MCP protocol to the AI client
- TCP 6505 -- editor bridge (Godot plugin to Wick server)
- TCP 7777 -- runtime bridge (running game to Wick server)
- TCP 7878 -- Wick.Runtime companion bridge (in-process to Wick server)
This architecture lets Wick target .NET 10 even though Godot 4.6.1's runtime is stuck on .NET 8.
Wick is a clean-room reimplementation inspired by GoPeak (MIT License, (c) 2025 Solomon Elias / HaD0Yun). See ATTRIBUTION.md for detailed credits.
We welcome contributions! Please read CONTRIBUTING.md before submitting a PR.
Clone the repo and open docs/demo/player.html in a browser to watch the demo, or play the cast file directly:
asciinema play docs/demo/wick-demo.cast

