SpyEngine is an advanced Unreal sub editor module for researching PAK files
It is a UE Editor plugin module for browsing and loading external asset packages (e.g., UAssets from PAKs or folders). It provides a custom content browser UI (Slate-based) for exploring dependencies, thumbnails, and asset data without mounting the full project. It's designed for "spying" on assets (per SpyEngine's theme), with support for uncooked UAssets via a custom archive reader.
SpyEngine is not a data mining tool but an advanced UE Editor utility tool which can have Internal Sub modules for specific tasks.... Currently it supports to Explore Pak files from OasisEditor(UGC) and reconstruct any asset within editor without effecting the mounted pak file, and it also supports directly mounting a folder of !Cooked UAsset files currently from all games built with UE
Should support any 5x Engine but built with 5.4
Clone and Build using your favorite IDE and use it for only Educational purposes
Effectively in development to add support for all Games
Contact: # Discord