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Description
Hello there!
For some time I've been working on procedural landscapes and generative environments using marching cubes rendering. I was happy to cross this repo and was eager to give it a try in the 3d SDF world. The graph interface surely provides easy interaction and can increase creativity, I can be more free with trying new noise methods and interesting manipulations.
Since I work with SDF shapes, I need to be able to provide more data in the graph calculation. However, I noticed that the graph does not have an input node for incoming values and was considering some possible solutions.
I have tried looking around for the nodes definition but haven't found a way to manually add a custom node class. In your opinion can this be possible? I'm surely curious to use the graph interface instead of redundant SDF shader functions.
If you like, perhaps the repo could allow custom node implementations, which could enhance the graph's usage. For example, an input node (perhaps using a buffer or some sort of array), or simple SDF shape nodes.
Many thanks for the consideration, and thanks for the great repo.