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Game

Manual plan selection

The GOAP simulation view now exposes manual planning controls that write the following attributes for the player pawn:

  • @manual.interact.seq
  • @manual.interact.x
  • @manual.interact.y
  • @manual.interact.hasTarget
  • @manual.interact.planStep

The dataset shipped under Packages/DataDrivenGoap/Runtime/Data must declare the corresponding manual-action attributes and facts (including manual_interact_target) so the simulation continues to fail fast if they are missing. Update your dataset configuration alongside code changes whenever new manual control channels are introduced.

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