The GOAP simulation view now exposes manual planning controls that write the following attributes for the player pawn:
@manual.interact.seq
@manual.interact.x
@manual.interact.y
@manual.interact.hasTarget
@manual.interact.planStep
The dataset shipped under Packages/DataDrivenGoap/Runtime/Data
must declare
the corresponding manual-action attributes and facts (including
manual_interact_target
) so the simulation continues to fail fast if they are
missing. Update your dataset configuration alongside code changes whenever new
manual control channels are introduced.