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Conker: Live & Recompiled 0.2.3

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@cdetv cdetv released this 07 Nov 23:26
· 3 commits to main since this release

Settings in tabs, separate volume for music, effects and speech, a fog toggle, the original loading screen, faster loads, and shader precompiling in the launcher.

New

  • Settings in tabs: the F2 menu and the launcher's Settings tab are split into four tabs: Display, Picture, Sound and Fixes. On a controller, LB / RB switch tabs.
  • Sound channels: F2 → Sound: Master volume, then Music, Effects, Dialogue and Other (ambience and menu sounds), each 0–100 % with its own Mute. Changes apply at once, also to sounds already playing. In debug mode (the launcher's Settings tab → Launch in debug mode), a Solo box plays one channel alone.
  • Cutscene volume: F2 → Sound → Cutscene volume, 0–200 % (default 100 % = the original): makes everything heard in cutscenes quieter or louder.
  • Fog toggle (issue #17): F2 → Picture → Fog (on by default): turn it off for a clear view of far scenery. Underwater Fog does the same for the murky water while the camera is under water. The setting called "Underwater Overlay" is now Underwater Shimmer.
  • Loading screen: the game's own loading screen ("Loading..." with a progress bar) now shows while a level loads, as on the Xbox. F2 → Fixes → Loading Screen turns it off (black instead).
  • Fast Load (experimental): F2 → Fixes → Fast Load (experimental) (off by default): loads no longer wait for the old level's music to fade out, so they take under a second instead of 3 to 8 seconds. The music cuts off when a load starts instead of fading out.
  • Precompile Shaders (issue #11): a new button on the launcher's Files tab. It runs through every story level and chapter once (a few minutes) and prepares their shaders ahead, so the short pauses the first time you see an area are mostly gone. Esc or B stops it, and Continue Precompiling picks up where it stopped; Delete Shaders clears them. Without it, the game prepares shaders as you play, as before.
  • Quit from the main menu: B (player 1's controller) or Esc on the main menu asks "Do you want to close the game?".
  • Rumble and stick settings per controller: F3 → Slots → Rumble and sticks: rumble on/off, rumble strength (0–200 %) and stick dead zone (0–40 %) for each player's controller. The dead zone now defaults to 10 %, a little smaller than the original's 14 %.
  • Remembered window: the game window opens at the size and place you last gave it.
  • Render scale up to 10x: F2 → Display → Render scale now goes up to 4x (10x in debug mode) for even sharper supersampling, as far as your graphics card's memory allows.

Fixed

  • P pause: after pressing P, the game could jump ahead when it resumed, and in cutscenes the voices fell behind the picture. P now freezes the game the way photo mode does (without photo mode's controls), in gameplay and cutscenes. In debug mode, F2 → Fixes → Old P pause brings back the old pause.
  • Photo mode in cutscenes: freezing a cutscene with photo mode could break its sound; for example, the Great Mighty Poo song lost its vocals. Cutscene sound now pauses and resumes with photo mode.

Updating from 0.2.2

Start conker-launcher.exe: it shows this update in its update window, with what's new. Click Update Now (or Update at any time). It replaces the program files and keeps your game files, saves, settings and the decensor patch.

New install

No game files are included. You need your own copy of the game for the original Xbox (PAL or USA); the launcher imports it from your disc image.

  1. Download conker-live-recompiled-0.2.3.zip below and unzip it anywhere (not inside C:\Program Files).
  2. Start conker-launcher.exe (if Windows says it protected your PC: More info → Run anyway).
  3. Import your game on the Files tab, then click Play.

Everything that's new compared to the Xbox, the planned features and the known issues are in the README.