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Bowspr v0.71 - Sprite priority fixes + CoilSnake-next support

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@charasyn charasyn released this 01 Feb 03:23
  • fixed crash with movscr_codes destructors again (oops!)
  • resolve sprites appearing behind battle backgrounds
    • set the priority bits in the spritemap to 2 when creating a sprite
    • add new Bowspr-specific draw callback which doesn't change the priority
  • load SPRITE_GROUPING_PTR_TABLE from ROM function instead of hardcoding
    • fixes issues with Coilsnake relocating the sprite group table