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PadMint 0.3.2

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@chrissotraidis chrissotraidis released this 03 Oct 08:59
769f6eb

PadMint 0.3.2 catches a common mix-up and prepares iPhone builds of more games without Xcode.

  • If you pick the game's app (an APK or IPA) or a ZIP where your own game file belongs, the PadMint page now says so right away and lists the file types your game needs, instead of starting a build that fails later. In English, Spanish and Portuguese.
  • The open-source iPhone SDK that PadMint assembles now includes Apple's fortified string and stdio headers, which optimized C game modules need. This was found while building BlueWake's game module without Xcode.
  • Game recipes can ask for a program on some computers only, for example Xcode on a Mac and a C compiler on Linux.
  • The compatibility notes now record KartPad v0.7.4 builds on Linux x86-64: the Android game pack, which raced at about 60 FPS on an Android emulator, and the iPhone app.

Games, recipes and tool versions are unchanged.

Packages were built by CI from candidate c76ab7e; the release tag points to the merge with the same source tree. Hosted and local packages are byte-identical and pass both content gates.