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[Bug] Pool 0x5411E15C (60000 x 208 B) overflows in Paleto Forest on the stock world, crashes with "Pool Full, Size == 60000", pool cannot be raised #604
phiomet
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[BUG] FiveM for GTAV Enhanced
Replies: 2 comments
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Thanks, we will increase this pool to match the FiveM Legacy size of this in the next patch. |
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Hello, |
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Summary
The client crashes with "Assertion failed | 0x5411E15C Pool Full, Size == 60000" when spawning at (-671.3, 4879.8, 203.2), a hillside in Paleto Forest about 200 m above ground. The pool has 208-byte items and 60000 slots. In the Pool Tool it climbs while the character falls and terrain streams in (59072 -> 59512 of 60000), then the client crashes. The pool is unnamed in the pool list and increase_pool_size has no effect on it. Reproduced without any custom maps, MLOs, ymaps or IPLs. The Pool Tool shows 50823 / 60000 on Legion Square for comparison.
Issue type
Client
Repro rate
Always
Server build version
b170
OS
Windows 11 24H2
CPU
AMD Ryzen 7900X3D
GPU
Radeon 7900XT
RAM
64 GB DDR5-6000
Storage type
SSD NVMe
Connection type
Ethernet
ISP and bandwidth
Magenta 600/60
DxDiag
No response
Network graph
No response
Platform
Windows
OS version / distribution
Windows 11 24H2
CPU
AMD Ryzen 7900X3D
RAM
64 GB DDR5-6000
Using txAdmin?
Yes
Hosting provider
Self-hosted
Machine type
Dedicated
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
The stock world should be loadable at any spot without hitting a fixed limit, or the pool should be raisable via increase_pool_size like PortalInst after #455.
Actual Behavior
The client crashes with "Assertion failed | 0x5411E15C Pool Full, Size == 60000". The pool 0x5411E15C is already at 99-100 % at this spot on the stock world and cannot be raised with increase_pool_size. On Legion Square the same pool is at 50823 / 60000 (84.7 %).
Evidence
Pool Tool recordings:
2026-10-27_09-54-08.mp4
2026-10-27_10-03-30.mp4
2026-10-27_09-59-27.mp4
Additional Context
de37aa78-40dd-40e7-bfb4-f92bbc92b548, cd980b51-87b2-47b1-a59e-c9ec90f71faa, d8b421cc-dbcf-4b00-80c4-870372a0dee7
Client build early-access/b167 (from the in-game overlay), server b170.
I set increase_pool_size to the maximum for every pool on the limits list (DwdStore, DrawableStore, TxdStore, AnimStore, fwDynamicArchetypeComponent, FragmentStore, MapDataStore, MapTypesStore, StaticBounds, InteriorProxy, InteriorInst, MetaDataStore, NavMeshes). The crash still reports Size == 60000, so none of them is the affected pool. The client log shows "Didn't add pool to the list due to currentPoolNameHash being equal to 0." (same as #524).
Related: #316, #455, #524.
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