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cklapperich/ArtExpander
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USING ASSET BUNDLES: Install Unity, then make a new Unity 2021.3.38 project. 1. Prepare Your Files: - Put all your PNG files in your Unity project's Assets folder - Organize them in folders matching the structure: ``` animated/ MonsterType_black/ 0.png 1.png 2.png etc... MonsterType_white/ 0.png 1.png 2.png etc... ``` 2. Mark Files for Bundle: - In Unity's Project window, select ALL the PNG files you want to include - In the Inspector panel at the bottom, find "Asset Bundle" - Click the dropdown menu - Select "New" - Name it exactly "animated" 3. Build the Bundle: - Open Window → Asset Management → Asset Bundle Browser - If you don't see this option: - Open Window → Package Manager - Click "+" in top left - Choose "Add package by name" - Type: "com.unity.assetbundlebrowser" - Click "Add" - In the Bundle Browser: - Go to "Build" tab - Set "Output Path" to anywhere convenient - UNCHECK "Copy to StreamingAssets" - Click "Build" 4. After Building: - Find the built file named "animated" - Copy it to your mod's folder structure at "cardart/Ghost/animated.assets" - DON'T copy the .manifest files - you only need the main bundle file This will create a single asset bundle containing all your PNG files, maintaining their folder structure for proper loading in your mod.
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