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a script to find the start time of a fbx skeleton animation and move them to time 0, allows batch import and export

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MayaMoveKeyframes

a script to find the start time of a skeleton animation and move them to time 0

How to Use

Single Convert

First, select your skeleton root, then run the python script When running the script, change the batchConvert() at line 50 to singleConvert()

Batch Convert

In the script, the path is set from the project root directory.
All the fbx files waiting for converting is in rootDirectory/assets/inputs
The converted fbx will be written to rootDirectory/assets/outputs with the same name

After the files are in the folder, can just run the script!

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a script to find the start time of a fbx skeleton animation and move them to time 0, allows batch import and export

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