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<h1 class="post-title p-name" itemprop="name headline">Introducing the Rust Game Development Working Group</h1>
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<p class="post-meta">
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<time class="dt-published" datetime="2019-08-18T00:00:00+00:00" itemprop="datePublished">
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2019-08-18
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<p>Rust's combination of low-level control, excellent performance
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and modern build tools makes it an exciting choice for game developers.
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The idea of a working group to support this burgeoning community has been proposed
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<a href="https://internals.rust-lang.org/t/a-working-group-for-rust-game-development/8240/4">many</a>
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<a href="https://alexene.dev/2018/11/15/Rust-and-game-development.html">times</a>
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over the years, and we're excited to announce that a group has finally been formed!</p>
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<p><a href="https://github.com/rust-gamedev/wg/blob/master/charter.md">Our charter</a>
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sets out two primary goals:</p>
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<ul>
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<li>To improve the experience of people using Rust for game development.
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We want game developers to have a representation in the Rust project.
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We are a bridge between them and the Rust dev team.</li>
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<li>To share knowledge and make game engine development more accessible
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for people that are not engine developers.
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We know it can be a large and intimidating field when you're just starting out.</li>
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</ul>
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<h2 id="what-have-we-been-up-to">What have we been up to?&nbsp;<a class="anchor" href="#what-have-we-been-up-to" aria-hidden="true">#</a>
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</h2>
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<p>While the working group is still in its infancy,
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we've already got several projects underway:</p>
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<ul>
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<li>The biggest success so far has been the creation of
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<a href="https://github.com/rust-windowing/raw-window-handle"><code>raw-window-handle</code></a>,
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a library that provides a common interface that windowing libraries (such as <code>winit</code>)
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can use to talk to graphics libraries (such as <code>gfx-hal</code>).
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<a href="https://github.com/rust-gamedev/wg/issues/26">Work is currently ongoing</a>
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to integrate this into various libraries, and once this is complete,
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it should be a big step towards making the ecosystem more decoupled.</li>
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<li><a href="https://github.com/rust-gamedev/wg/issues/23">Discussions on how a pure Rust SPIR-V generator could be implemented</a>
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are currently ongoing, with the aim of reducing our reliance on <code>shaderc</code>.</li>
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<li>We're running a <a href="https://users.rust-lang.org/t/survey-from-the-rust-game-development-working-group/31270">survey</a>,
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to help us understand the ecosystem better and to figure out
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how we can best serve its needs.
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If you're currently using Rust for game development,
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or even if you just have an interest in the idea of it,
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please give us your thoughts!</li>
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</ul>
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<h2 id="how-can-i-get-involved">How can I get involved?&nbsp;<a class="anchor" href="#how-can-i-get-involved" aria-hidden="true">#</a>
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</h2>
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<p>Our main hub for co-ordination is our <a href="https://github.com/rust-gamedev/wg">Github repository</a>,
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where you can (and should!) raise issues calling out your ideas, proposals
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or problems with the Rust gamedev ecosystem.
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We also have a <code>#wg-gamedev</code> channel on the <a href="https://discord.gg/j6QJsMd">official Rust Discord server</a>,
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and get together for <a href="https://github.com/rust-gamedev/wg#join-the-fun">meetings on Google Hangouts every other Wednesday</a>.
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Come and join us!</p>
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<h2 id="what-s-next">What's next?&nbsp;<a class="anchor" href="#what-s-next" aria-hidden="true">#</a>
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</h2>
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<p>We're currently <a href="https://github.com/rust-gamedev/rust-gamedev.github.io/issues/2">putting together</a>
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the first installment of a Rust game development newsletter -
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if you'd like to be notified when this goes live,
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please subscribe to our <a href="https://rust-gamedev.github.io/feed.xml">RSS feed</a>,
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or join us on <a href="https://discord.gg/j6QJsMd">Discord</a>!</p>
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