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Now with StageSizeScaleMode, the original problems go away somewhat, and we should theoretically be able to make use of the full screen, whatever its dimensions might be, via manual layout logic.
However, this is complicated by the fact that "y = 0" on the logo does not behave as one might expect. As the logo changes size, "y = 0" somehow seems to centre the logo vertically at y = 50, which only looks correct in the third screenshot when the logo is 100px tall. Otherwise, as you can see in the other screenshots, either the logo has extra whitespace above it, or it starts offscreen with a visually negative y value.
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