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One thought I had would be something along the lines of a "fog of war" other games use, simulating real-time scanning, that only reveals a small area around or slightly ahead of the drill head, and you'd have to react appropriately to any suddenly-appearing obstacles if you can, given the limited turning radius of your drill head. I assume there's scanning and mapping done well ahead of time IRL, of course, but this might a fun twist.
Originally posted by @aerger in #4 (comment)
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