Skip to content

Fog of uncertainty #21

@alin256

Description

@alin256

One thought I had would be something along the lines of a "fog of war" other games use, simulating real-time scanning, that only reveals a small area around or slightly ahead of the drill head, and you'd have to react appropriately to any suddenly-appearing obstacles if you can, given the limited turning radius of your drill head. I assume there's scanning and mapping done well ahead of time IRL, of course, but this might a fun twist.

Originally posted by @aerger in #4 (comment)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions