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Description
Project slug (e.g., snake, todo)
whack-a-mole
Summary
Power-ups:
Appear randomly like moles but with a distinct color/icon.
Examples:
⚡ Double Points: Next 5 seconds earn double score.
🕒 Freeze Time: Temporarily stop mole movement.
💖 Extra Life: Restore one lost life.
Obstacles:
Occasionally appear instead of moles.
If clicked, player loses points or time.
Example: 💣 Bomb → -50 points or -5 seconds.
Add simple animations or color effects for these elements.
Ensure the new items integrate smoothly with existing game logic and scoring.
Maintain responsive and accessible design.
Details / Acceptance criteria
Power-ups and obstacles spawn at random intervals.
Each has unique visual indicators (e.g., color, icon, or animation).
Clicking power-ups applies correct effects; clicking obstacles penalizes the player.
Game difficulty and flow remain balanced.
Works consistently on desktop and mobile screens.
Scope
- UI changes
- Logic changes
- Accessibility
- Tests (manual)