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Feat: Whack-a-Mole – Add Power-ups and Obstacles #81

@venisha-kalola

Description

@venisha-kalola

Project slug (e.g., snake, todo)

whack-a-mole

Summary

Power-ups:

Appear randomly like moles but with a distinct color/icon.

Examples:

⚡ Double Points: Next 5 seconds earn double score.
🕒 Freeze Time: Temporarily stop mole movement.
💖 Extra Life: Restore one lost life.

Obstacles:

Occasionally appear instead of moles.
If clicked, player loses points or time.
Example: 💣 Bomb → -50 points or -5 seconds.
Add simple animations or color effects for these elements.
Ensure the new items integrate smoothly with existing game logic and scoring.
Maintain responsive and accessible design.

Details / Acceptance criteria

Power-ups and obstacles spawn at random intervals.

Each has unique visual indicators (e.g., color, icon, or animation).

Clicking power-ups applies correct effects; clicking obstacles penalizes the player.

Game difficulty and flow remain balanced.

Works consistently on desktop and mobile screens.

Scope

  • UI changes
  • Logic changes
  • Accessibility
  • Tests (manual)

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