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Baseline Voxel Game Engine #1

@Shr1ftyy

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@Shr1ftyy
  • (WIP) Basic Chunk Management
    • Loading
    • Rendering
    • Rebuilding
    • Unloading - I'm going to leave proper chunk unloading till later.
  • Chunk Optimizations
    • Don't render unseen triangles
    • [?] Triangle Face Merging
    • [?] Other optimizations (TBD).
  • Terrain Generation
  • Frustum Culling
  • Block Type, Textures and Colours
  • Collision Detection *
  • Voxel Sprites *
  • Physics *

*It would be a good idea to introduce an:

  • Entity Component System
    somewhere alongside these features.

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