- Kelsey Anderson
- Jesica Maria Ramirez Toscano
The primary learning goals of this lab are:
- Become familiar with Unity
- Create Objects, Prefabs, and Materials
- Create C# scripts for Movement
- Automatic and with User input
- Using either native variables or RigidBody
- Create C# Collisions and use Unity Collider Components
- The Particle System was used to create two types of particles (extra credit):
- Small sparkles to highlight goal objects.
- Larger bursts when a goal is collected.
- Simple animation added to the N_ShapedObstacle: moves from one side to another.
- The halo effect was also applied to our goal materials.
- In order to make the camera behave properly, we fixed rotation on the Marble object's RigidBody.