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Releases · consecrated-hammer/Buffsmith
v1.12.0
Added
- Bar tooltips now tell you what you're about to eat. Hover food and you'll
see the Well Fed buff it gives (say, "Well fed: 12 Stamina and Spirit for
15 min."), and flasks, scrolls and other bag items show their effect too.
Turn it off with "Show item effects" on the Tooltips page.
v1.11.2
Removed
- The "Casting 1.2s" line under the bar is gone. It popped up whenever you
mounted or cast anything with a cast time while a reminder was showing,
and nobody needed a running commentary.
v1.11.1
Fixed
- Used a scroll earlier? Shifting into cat form (or anything else on the
global cooldown) no longer brings its icon back from the dead for a second
and a half. Items now only keep their icon for their own cooldown, and
never once they've left your bags.
v1.11.0
Changed
- Right-clicking the minimap button opens a little menu now: settings, Show
bar, Show drag handle and Rescan bags. It used to just flip the drag handle,
which was handy right up until you forgot that's what it did. Prefer
straight to settings? Set Minimap right-click on Visibility.
Added
- A search box at the top of the settings window. Type a bit of a setting's
name and it takes you there. Turn it off with Settings search on
Visibility.
v1.10.3
Changed
- Food waits until you've stood still for 5 seconds before it comes back, so
a quick pause mid-run doesn't flash it up. Change the wait with Food after
stopping on Visibility (0 brings it back the moment you stop).
v1.10.2
Fixed
- Food hides while you're moving. Moving cancels the meal but still eats the
food, so the bar now waits until you stop. Running buffet is closed.
v1.10.1
Fixed
- The bar keeps the spot you dragged it to on every character. WoW was also
remembering the spot per character and could put an older one back.
v1.10.0
Added
- A fresh coat of paint. Settings match the other Consecrated Hammer
addons: a cleaner header, two columns, proper switches, an icon on every
heading and a Window scale slider. The forge got a spring clean; the anvil
is still where you left it. - What's new. A page under REFERENCE with every release's highlights. A
yellow "!" on it means there's something you haven't read. - Support links. CurseForge, Discord and Buy me a coffee in the footer.
Hide them on Visibility.
Changed
-
Preview on screen is now a button at the top of Appearance, Buffs and
Consumables instead of on the side rail. -
Key Bindings uses the shared bindings page: click the Buff trigger,
press a key, done. -
While eating or drinking, the food-reminder slot becomes a single quiet
progress icon with readable duration timing and no alternative-food flyout.
A satisfied food buff hides the slot, including while still eating. Stopping
early restores the normal reminder. No persistent Well Fed icon or tick.
Meal progress is informational and does not interrupt eating.
Fixed
- An unrelated global cooldown, including changing druid forms, no longer brings
back the last used buff's informational cooldown icon after that buff has
already been applied. Real cooldowns and genuinely missing buffs still show. - Read Leyline works in a group. The game hides your health and mana from
addons while you're grouped, so the reminder never fired. Now the game itself
fades the icon in when you drop below the threshold. In a group it's a
heads-up only: no click, tooltip, cooldown sweep or Buff key, so it can't
fire off at full mana or give itself away.
v1.9.0
Added
- Friendly player nameplates trigger another caster check for unresolved new
buffs within the original five-second window. A pending general thank-you
emote can become directed; sent replies never repeat. No player is guessed
from proximity, and nameplate settings are unchanged. - Hunter aspect reminders now include Monkey, Beast, Cheetah, Pack and Wild.
Only learned spells are offered. Any active aspect satisfies the family,
so travel aspects do not cause a reminder to switch to Hawk or Monkey.
Fixed
- Food and other consumables return when a temporary use restriction ends,
including after casting a buff. Readiness events and one shared cooldown
wakeup update cached items without scanning bags again. - Old food mappings that identify class buffs, including Thorns and its ranks,
no longer hide food. Unknown legitimate legacy food effects remain intact.
Diagnostics show retained or ignored food mappings.
v1.8.0
Added
- PvP protection is on by default under Buffs → Targets. While unflagged,
skip flagged or unreadable target, party and pet recipients. The option can
be turned off and does not toggle your PvP setting. - Twelve playful party-provider hints, with natural wording for multiple
providers. Reporting still requires a click and keeps its rate limit. - Cooldown sweeps on bar icons and a status line for casting and channeling. Eating/drinking shows a pause indicator and a remaining-time
display when all detected meal expiries are available, even with no buff icons.
The last used icon stays visible as a non-casting sweep while on cooldown.
Fixed
- Consumables settings list owned food and other supported items even when the
client temporarily prevents using them. Unavailable items are labelled and
stay out of cast choices, rather than being reported as absent from bags. - Forever camp effects and lockouts cannot be learned or reused as food buffs.
Old saved camp mappings no longer suppress food reminders; real Well Fed and
the separate chair/tent rules still apply. New food learning requires a
Well Fed signal instead of accepting an unrelated buff arriving while eating. - Native queue timing no longer flashes a separate status line during a cooldown.
Cooldown feedback stays on the icon sweep. - The drag handle stays in the same place as the grid grows or shrinks.
Live and preview dragging share the fixed corner. - Buff trigger keys, shared wheel presses and icon clicks recheck readable
readiness before casting. Blocked presses keep the current buff selected;
camera sharing still zooms. WoW's native short queue window is preserved,
without automatic casts or changes to the game's queue setting. - Trigger selection keeps its successor when a completed buff disappears from
the list. Earlier attribution timers cannot clear a newer same-spell attempt.