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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Metagame - Crash when return to the overworld after a Game Over #383

@Armitage1982

Description

@Armitage1982

Describe the bug
Often, Metagame mode does not send any opponents. So this time I decided to send a vessel to retrieve my brain robot. After a bad maneuver, I blew up my unit which triggered a game over. Back on the main map the game simply crashed without any error message.

To Reproduce
Steps to reproduce the behavior:

  1. Launch a Metagame
  2. Scan a map
  3. Hope it's a human vs A.I. combat
  4. Observed that no enemies are sent
  5. Crush Brain Robot with an empty rescue vessel
  6. Game return to previous world map and crash

Expected behavior
Getting back to the overworld

Log context
ERROR: Base.rte/AI/HumanBehaviors.lua:2139: attempt to index local 'PrjDat' (a nil value)
PRINT: GlobalFlameHandler:Create()
ERROR: Base.rte/Activities/Survival.lua:89: attempt to call method 'IsPaused' (a nil value)
SYSTEM: Activity "Survival" was ended
ERROR: Base.rte/Activities/Survival.lua:89: attempt to call method 'IsPaused' (a nil value)
SYSTEM: Activity "Survival" was ended
PRINT: GlobalFlameHandler:Destroy()

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