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Description
Describe the bug
Often, Metagame mode does not send any opponents. So this time I decided to send a vessel to retrieve my brain robot. After a bad maneuver, I blew up my unit which triggered a game over. Back on the main map the game simply crashed without any error message.
To Reproduce
Steps to reproduce the behavior:
- Launch a Metagame
- Scan a map
- Hope it's a human vs A.I. combat
- Observed that no enemies are sent
- Crush Brain Robot with an empty rescue vessel
- Game return to previous world map and crash
Expected behavior
Getting back to the overworld
Log context
ERROR: Base.rte/AI/HumanBehaviors.lua:2139: attempt to index local 'PrjDat' (a nil value)
PRINT: GlobalFlameHandler:Create()
ERROR: Base.rte/Activities/Survival.lua:89: attempt to call method 'IsPaused' (a nil value)
SYSTEM: Activity "Survival" was ended
ERROR: Base.rte/Activities/Survival.lua:89: attempt to call method 'IsPaused' (a nil value)
SYSTEM: Activity "Survival" was ended
PRINT: GlobalFlameHandler:Destroy()