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Description
Describe the bug
The client FPS when connected to the server is half of what ServerEncodingFps is set to.
To Reproduce
Steps to reproduce the behavior:
- Edit the Base.rte/Settings.ini file
- Set the UseExperimentalMultiplayerSpeedBoosts value to 0
- Set the ServerUseHighCompression value to 0
- Set the ServerUseFastCompression value to 0
- Set the ServerEncodingFps value to 120
- Launch dedicated server and connect to it with the Cortex Command client. The client and server are running on the same machine.
- Observe around 60 FPS for your connected client in the dedicated server window
- Close the dedicated server
- Set the ServerEncodingFps value to 60
- Launch dedicated server and connect to it with the Cortex Command client
- Observe around 30 FPS for your connected client in the dedicated server window
Expected behavior
The client FPS and ServerEncodingFps should match.
Screenshots
Server Config:

Client FPS resulting from above server configuration:

Server Config:

Client FPS resulting from above server configuration:
