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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Dedicated server FPS is half of configured value #424

@JosephMA007

Description

@JosephMA007

Describe the bug
The client FPS when connected to the server is half of what ServerEncodingFps is set to.

To Reproduce
Steps to reproduce the behavior:

  1. Edit the Base.rte/Settings.ini file
  2. Set the UseExperimentalMultiplayerSpeedBoosts value to 0
  3. Set the ServerUseHighCompression value to 0
  4. Set the ServerUseFastCompression value to 0
  5. Set the ServerEncodingFps value to 120
  6. Launch dedicated server and connect to it with the Cortex Command client. The client and server are running on the same machine.
  7. Observe around 60 FPS for your connected client in the dedicated server window
  8. Close the dedicated server
  9. Set the ServerEncodingFps value to 60
  10. Launch dedicated server and connect to it with the Cortex Command client
  11. Observe around 30 FPS for your connected client in the dedicated server window

Expected behavior
The client FPS and ServerEncodingFps should match.

Screenshots
Server Config:
Screenshot 2022-03-29 093706

Client FPS resulting from above server configuration:
Screenshot 2022-03-29 093501

Server Config:
Screenshot 2022-03-29 093650

Client FPS resulting from above server configuration:
Screenshot 2022-03-29 093615

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