Welcome to my digital forge. I am a Software Engineer based in Colombia, specializing in designing and building highly scalable, multi-tenant B2B SaaS architectures. As the founder of the Cosmocratores tech studio, I focus on bridging the gap between high-performance systems and intelligent automation.
My engineering philosophy is simple: Build fast interfaces, delegate heavy lifting to high-performance microservices, and automate the rest with AI.
- Architecting B2B Solutions: Designing zero-trust architectures and complex multi-tenant SaaS platforms from the ground up.
- Agentic Workflows: Deep integration of AI (Gemini API, Claude) into production environments to create autonomous workflows and intelligent CRM tracking.
- High-Performance Backend: Utilizing the safety and concurrency of Rust to handle critical data processing, alongside robust relational databases.
- Modern Web Ecosystems: Crafting highly optimized, type-safe, and accessible web applications using the T3 Stack.
Architecture & Backend
- Rust: High-performance microservices, memory safety, and concurrent processing.
- TypeScript & Node.js: Fast iteration and type-safe APIs via tRPC.
- Databases: PostgreSQL, Supabase, Prisma ORM.
Frontend & UI/UX
- Frameworks: Next.js (React), Tailwind CSS.
- Ecosystem: Shadcn/ui, Zod, NextAuth.
Infrastructure & AI
- Cloud & Containerization: Docker, Podman, Vercel, Microsoft Azure.
- AI Integration: Google Gemini API, OpenAI API, Claude Code, OpenClaw, Meta ATS/CAPI.
- OS: Linux (Arch / CachyOS) optimized for heavy engineering workloads.
- ProspecTune (under Sistémica Digital): An end-to-end multi-tenant SaaS engine for automated lead acquisition. It leverages the agility of the T3 Stack for the dashboard and the raw power of Rust for background workers. It features deep integration with Meta ATS and Agentic Workflows for real-time prospect distribution.
- Mariposa Reloj: A lightweight, highly optimized web platform for creative services, designed as an efficient frontend that delegates complex CRM logic to the centralized ProspecTune engine.
- Nullium (In Development): An isometric strategy and colony simulation game built in the Godot Engine, focusing on complex algorithmic mechanics and AI-driven resource administration across multiple biomes.
Engineering goes beyond the screen. When I'm not orchestrating cloud infrastructure or writing Rust, you can find me:
- Hardware & Sustainable Electronics: Experimenting with microelectronics and recycling PET plastics to create custom 3D printing filaments for future robotics applications.
- Systems Optimization: Fine-tuning Linux environments for maximum workstation performance.
- Competitive Strategy: Analyzing complex systems and resource optimization through high-level tactical gaming.
- Portfolio & Ecosystem: cosmocratores.dev
- Business Operations: cosmocratores.com
- Professional Network: LinkedIn
"Complexity is easy; simplicity is the true mark of engineering."