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RenderLock 0.3.0b30
RenderLock v0.3.0b30
0.3.0b30
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More effects in normal exports. Before: Flying bats and several supported effect layers were missing from regular exports. After: Qualified Windows exports can include Mina's animated bats, sustained mask effects and more Flashbang layers.
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Cleaner particle rendering. Before: Some muzzle smoke, texture animation and particle lighting rendered incorrectly. After: Supported effects use corrected texture and alpha inputs, animated sheets and improved Cycles point-light falloff.
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Captured effect imports. Before: Several verified effects were limited to development scenes. After: Normal exports can import the supported Crossbow, slide, ambient and Silence profiles using matching supplied captures. Automatic collection and complete particle coverage remain unfinished.
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More resilient exports. Before: An optional particle-capture failure could stop the character export. After: Character data remains available, with strict errors or an explicitly selected partial export that reports unavailable effects.
RenderLock 0.3.0b28
RenderLock v0.3.0b28
0.3.0b28
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Particle depth support. Before: Supported sprites and trails did not apply their authored depth bias. After: Constant depth bias preserves screen placement and texture interpolation between frames in Blender 5.2 or newer. Unsupported bias and clipping cases remain explicit.
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Safer particle camera changes. Before: The camera-retargeting helper guarded sampled ropes only. After: It also refuses to retarget depth-biased cards until their camera setup is rebuilt or requalified.
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Clearer update recovery. Before: A GitHub rate limit stopped update checks without a usable release-page button. After: RenderLock shows a retry time, pauses repeated checks during that session, and keeps GitHub releases available for manual downloads. Download verification and explicit installation remain required.
RenderLock 0.3.0b27
RenderLock v0.3.0b27
0.3.0b27
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Faster cloth exports. Before: Cloth-heavy exports repeated costly work while solving motion and preparing garment animation. After: Supported cloth and garment bakes run more efficiently with the same solver settings and checks. Experimental cloth remains approximate, and unsupported cloth operations remain unsupported.
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Clearer conversion progress. Before: Long pose and cloth stages could appear stalled. After: Logs show completed stage times and progress through pose baking, cloth simulation and body-bone checks.
RenderLock 0.3.0b26
RenderLock v0.3.0b26
0.3.0b26
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Four security fixes. Before: The replay helper included a TLS dependency affected by four reported vulnerabilities. After: The Windows package includes the patched dependency and a rebuilt replay helper.
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Checked with the game update. Before: Compatibility checks covered earlier game files. After: Bounded character export checks pass with game build 6849. Existing optional-feature and static-lightmap limitations remain.
RenderLock 0.3.0b25
RenderLock v0.3.0b25
0.3.0b25
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Clearer model bone rule errors. Before: An unavailable optional bone rule could stop export with "Constraint bone hash is absent from model" and no useful guidance. After: The error identifies the affected model and the experimental setting involved.
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Explicit retry without optional bone rules. Before: Users had to find and disable that setting themselves. After: Recovery offers a retry without the authored bone adjustments, keeping recorded animation and other export settings requested. Unsupported rules are still refused when enabled; nothing is silently skipped.
RenderLock 0.3.0b24
RenderLock v0.3.0b24
0.3.0b24
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Reachable recovery windows. Before: An export error opening while RenderLock was unfocused could end up behind the main window and block it. After: Returning to RenderLock keeps the recovery window above the main window and available to use.
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Attached error dialogs. Before: Branded dialogs appeared as separate taskbar windows. After: They stay attached to RenderLock and follow its minimize/restore behavior while keeping the same design and explicit retry choices.
RenderLock 0.3.0b23
RenderLock v0.3.0b23
0.3.0b23
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Upgraded full maps. Before: Downloaded maps and installed-game maps followed different preparation paths. After: New Blender 5.2 LTS maps include reconstructed materials and lighting, with a choice of downloading a prepared map or building from installed game files. Download map here
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Lighter viewport by default. Before: Each export built its own optional simplified map. After: New maps reuse a cached viewport proxy while the full textured map supplies renders. The full map still needs loading and render memory.
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Portable map textures. Before: Moving a scene could leave its map textures behind. After: New exports keep map assets beside the scene, ready to move together. Older map packages remain usable with their original texture requirements.
RenderLock 0.3.0b22
RenderLock v0.3.0b22
0.3.0b22
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Option to disable UI animations. Before: There was no in-app switch for moving backgrounds, buttons and portraits. After: Setup includes a motion switch that applies immediately and remembers your choice.
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Still progress and recovery windows. Before: Progress lines and updater windows could keep moving when reduced motion was requested. After: They respect the same preference, with static busy indicators and readable status messages.
RenderLock 0.3.0b21
RenderLock v0.3.0b21
0.3.0b21
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Faster opening. Before: RenderLock repeated slow preparation before opening the window. After: The window opens sooner while the application still checks its files on every launch.
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Clearer startup reports. Before: A slow launch gave little indication of where it was spending time. After: Startup messages show the time spent checking files and setting up the window, making remaining delays easier to report.
RenderLock 0.3.0b20
RenderLock v0.3.0b20
0.3.0b20
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Map textures connect automatically. Before: The downloaded map needed a manual texture search and could appear pink. After: Extracting the entire current map download lets RenderLock connect its textures during export. Keep the extracted folder in place or pack resources before moving the scene.
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Repair maps already exported. Before: Fixing missing map textures meant finding the files manually. After: The included Blender repair tool reconnects missing textures in your existing scene, with an option to embed the supplied images.
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Simplified map viewport. Before: Framing a shot meant displaying the downloaded map's full detail. After: You can choose an untextured viewport approximation while keeping the full map for renders. The full map still uses memory, and manual cuts do not update the proxy.