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Releases · cscoder69/CSCoder_QuestIndicator
v1.2.7
CS.Coder - Quest Indicator
v1.2.7
- Fix: some mobs whose quest item is a drop showed no icon even though their tooltip listed your quest (for example a Strider young with "0/5 Moa Meat"). The game sometimes says these mobs aren't related to any quest; now the mob's own tooltip wins, including quest lines that only show in the tooltip on screen.
- New /cqi why: target a mob and see what the addon detects (helps with bug reports).
v1.2.6
- Cleaner code: the addon now uses only the game's modern functions (no deprecated API left) and creates no unnecessary global variables.
- No change in what you see or how it works.
v1.2.5
- New Gameplay tab in the options.
- Quest pickup (off by default): accepts the quests NPCs offer. Two modes:
- Automatic on talk: talking to an NPC accepts all its quests.
- Button on the window: an NPC with a list of quests gets an Accept all button; an NPC with a single quest is accepted at once.
- Dailies and repeatables can be included or left out.
- Auto turn-in (off by default, separate switch): hands in finished quests. When you must choose a reward, nothing is done — you pick it.
- Hold Shift when you click an NPC to do everything by hand that time.
- Only NPCs: quests shared by players or started from items are never accepted by themselves.
- Never gets in the way of another addon that already does this (Questie's auto-accept / auto-complete, Leatrix Plus, QuickQuest, AutoTurnIn): the Gameplay tab tells you when one is active.
- Quest pickup is also on the setup guide's Extras page.
v1.2.4
- Level alert (on by default): the icon turns red for quests above your level — light red at 2 levels above, red at 3, full red at 4 or more.
- Hide during the fight (off by default): a mob that is fighting you loses its icon; it comes back if the mob survives.
- Questie as a helper: when Questie is active, its data fills in the count for quest drops the game doesn't show. Without Questie (or with it disabled) nothing changes, and the game's own answer always comes first.
- Icons are now always off in dungeons, raids and other instances: WoW Forever locks nameplates and quest information there for every addon (Questie does the same). The options explain it next to an info icon.
- New setup guide page, Extras, with the two new options.
- Fix: in a group, a party member's unfinished objectives no longer mark mobs for you.
- Fix: no more errors when the game hides quest data from addons (for example a quest item's tooltip during combat); the icon simply stays as it was.
- Lighter: quest log updates are handled once per burst, nameplate changes are batched, sliders only redraw the look, and nothing runs while the addon is switched off.
v1.2.3
- Fix: a mob needed by two quests kept no icon once one quest was done (for example 3/3 done, the other still at 2/8). It is marked again, with the count of the quest that still needs it when that quest names the mob.
- Report a bug button in the options window, with the link to the issues page.
- /cqi debug: a short report to copy (versions, client, language, main settings, place, other nameplate and quest addons, the addon's last errors), ready to paste in a bug report.
- Lighter with a full quest log and crowded areas (mob names are looked up once per quest log change).
- Every release is now checked automatically before it is published.
v1.2.2
- A new look: the options open in their own window, with switches, gold buttons and sliders. The game's AddOns options keep a short page with an "Open settings" button.
- A green check mark when a mob is no longer needed.
- The count pulses when it goes up and turns gold when one is left.
- A chat line when a quest is ready to turn in.
- Quest summary on the minimap button.
- Quick themes: Classic, Subtle and Flashy.
- A play button next to each sound, and a volume slider.
- Icons hide in instanced content (dungeons and raids) by default.
- Safer with the nameplates dungeons hand out.
v1.2.1
- A setup guide for new characters (
/cqi setup). - Icon anchor: top, bottom, left or right of the nameplate.
- Quest items can have their own icon, float and glow, and show the count too.
- Sharper, centred icons; new sounds; profile export and import; help on hover; what's new window.
v1.2.0
- Progress text with fonts, formats, outline, colour and shadow; sound when an objective completes.
- 37 icons in 3 categories, picked from an icon window; one scrolling settings page; preview window.
v1.1.0
- Profiles, 6 languages, colour by quest type, combat fade/hide, minimap button, smooth float.
v1.0.0
- First release: quest mob icons, quest item icon, options panel.
v1.2.6
CS.Coder - Quest Indicator
v1.2.6
- Cleaner code: the addon now uses only the game's modern functions (no deprecated API left) and creates no unnecessary global variables.
- No change in what you see or how it works.
v1.2.5
- New Gameplay tab in the options.
- Quest pickup (off by default): accepts the quests NPCs offer. Two modes:
- Automatic on talk: talking to an NPC accepts all its quests.
- Button on the window: an NPC with a list of quests gets an Accept all button; an NPC with a single quest is accepted at once.
- Dailies and repeatables can be included or left out.
- Auto turn-in (off by default, separate switch): hands in finished quests. When you must choose a reward, nothing is done — you pick it.
- Hold Shift when you click an NPC to do everything by hand that time.
- Only NPCs: quests shared by players or started from items are never accepted by themselves.
- Never gets in the way of another addon that already does this (Questie's auto-accept / auto-complete, Leatrix Plus, QuickQuest, AutoTurnIn): the Gameplay tab tells you when one is active.
- Quest pickup is also on the setup guide's Extras page.
v1.2.4
- Level alert (on by default): the icon turns red for quests above your level — light red at 2 levels above, red at 3, full red at 4 or more.
- Hide during the fight (off by default): a mob that is fighting you loses its icon; it comes back if the mob survives.
- Questie as a helper: when Questie is active, its data fills in the count for quest drops the game doesn't show. Without Questie (or with it disabled) nothing changes, and the game's own answer always comes first.
- Icons are now always off in dungeons, raids and other instances: WoW Forever locks nameplates and quest information there for every addon (Questie does the same). The options explain it next to an info icon.
- New setup guide page, Extras, with the two new options.
- Fix: in a group, a party member's unfinished objectives no longer mark mobs for you.
- Fix: no more errors when the game hides quest data from addons (for example a quest item's tooltip during combat); the icon simply stays as it was.
- Lighter: quest log updates are handled once per burst, nameplate changes are batched, sliders only redraw the look, and nothing runs while the addon is switched off.
v1.2.3
- Fix: a mob needed by two quests kept no icon once one quest was done (for example 3/3 done, the other still at 2/8). It is marked again, with the count of the quest that still needs it when that quest names the mob.
- Report a bug button in the options window, with the link to the issues page.
- /cqi debug: a short report to copy (versions, client, language, main settings, place, other nameplate and quest addons, the addon's last errors), ready to paste in a bug report.
- Lighter with a full quest log and crowded areas (mob names are looked up once per quest log change).
- Every release is now checked automatically before it is published.
v1.2.2
- A new look: the options open in their own window, with switches, gold buttons and sliders. The game's AddOns options keep a short page with an "Open settings" button.
- A green check mark when a mob is no longer needed.
- The count pulses when it goes up and turns gold when one is left.
- A chat line when a quest is ready to turn in.
- Quest summary on the minimap button.
- Quick themes: Classic, Subtle and Flashy.
- A play button next to each sound, and a volume slider.
- Icons hide in instanced content (dungeons and raids) by default.
- Safer with the nameplates dungeons hand out.
v1.2.1
- A setup guide for new characters (
/cqi setup). - Icon anchor: top, bottom, left or right of the nameplate.
- Quest items can have their own icon, float and glow, and show the count too.
- Sharper, centred icons; new sounds; profile export and import; help on hover; what's new window.
v1.2.0
- Progress text with fonts, formats, outline, colour and shadow; sound when an objective completes.
- 37 icons in 3 categories, picked from an icon window; one scrolling settings page; preview window.
v1.1.0
- Profiles, 6 languages, colour by quest type, combat fade/hide, minimap button, smooth float.
v1.0.0
- First release: quest mob icons, quest item icon, options panel.
v1.2.5
CS.Coder - Quest Indicator
v1.2.5
- New Gameplay tab in the options.
- Quest pickup (off by default): accepts the quests NPCs offer. Two modes:
- Automatic on talk: talking to an NPC accepts all its quests.
- Button on the window: an NPC with a list of quests gets an Accept all button; an NPC with a single quest is accepted at once.
- Dailies and repeatables can be included or left out.
- Auto turn-in (off by default, separate switch): hands in finished quests. When you must choose a reward, nothing is done — you pick it.
- Hold Shift when you click an NPC to do everything by hand that time.
- Only NPCs: quests shared by players or started from items are never accepted by themselves.
- Never gets in the way of another addon that already does this (Questie's auto-accept / auto-complete, Leatrix Plus, QuickQuest, AutoTurnIn): the Gameplay tab tells you when one is active.
- Quest pickup is also on the setup guide's Extras page.
v1.2.4
- Level alert (on by default): the icon turns red for quests above your level — light red at 2 levels above, red at 3, full red at 4 or more.
- Hide during the fight (off by default): a mob that is fighting you loses its icon; it comes back if the mob survives.
- Questie as a helper: when Questie is active, its data fills in the count for quest drops the game doesn't show. Without Questie (or with it disabled) nothing changes, and the game's own answer always comes first.
- Icons are now always off in dungeons, raids and other instances: WoW Forever locks nameplates and quest information there for every addon (Questie does the same). The options explain it next to an info icon.
- New setup guide page, Extras, with the two new options.
- Fix: in a group, a party member's unfinished objectives no longer mark mobs for you.
- Fix: no more errors when the game hides quest data from addons (for example a quest item's tooltip during combat); the icon simply stays as it was.
- Lighter: quest log updates are handled once per burst, nameplate changes are batched, sliders only redraw the look, and nothing runs while the addon is switched off.
v1.2.3
- Fix: a mob needed by two quests kept no icon once one quest was done (for example 3/3 done, the other still at 2/8). It is marked again, with the count of the quest that still needs it when that quest names the mob.
- Report a bug button in the options window, with the link to the issues page.
- /cqi debug: a short report to copy (versions, client, language, main settings, place, other nameplate and quest addons, the addon's last errors), ready to paste in a bug report.
- Lighter with a full quest log and crowded areas (mob names are looked up once per quest log change).
- Every release is now checked automatically before it is published.
v1.2.2
- A new look: the options open in their own window, with switches, gold buttons and sliders. The game's AddOns options keep a short page with an "Open settings" button.
- A green check mark when a mob is no longer needed.
- The count pulses when it goes up and turns gold when one is left.
- A chat line when a quest is ready to turn in.
- Quest summary on the minimap button.
- Quick themes: Classic, Subtle and Flashy.
- A play button next to each sound, and a volume slider.
- Icons hide in instanced content (dungeons and raids) by default.
- Safer with the nameplates dungeons hand out.
v1.2.1
- A setup guide for new characters (
/cqi setup). - Icon anchor: top, bottom, left or right of the nameplate.
- Quest items can have their own icon, float and glow, and show the count too.
- Sharper, centred icons; new sounds; profile export and import; help on hover; what's new window.
v1.2.0
- Progress text with fonts, formats, outline, colour and shadow; sound when an objective completes.
- 37 icons in 3 categories, picked from an icon window; one scrolling settings page; preview window.
v1.1.0
- Profiles, 6 languages, colour by quest type, combat fade/hide, minimap button, smooth float.
v1.0.0
- First release: quest mob icons, quest item icon, options panel.
v1.2.4
CS.Coder - Quest Indicator
v1.2.4
- Level alert (on by default): the icon turns red for quests above your level — light red at 2 levels above, red at 3, full red at 4 or more.
- Hide during the fight (off by default): a mob that is fighting you loses its icon; it comes back if the mob survives.
- Questie as a helper: when Questie is active, its data fills in the count for quest drops the game doesn't show. Without Questie (or with it disabled) nothing changes, and the game's own answer always comes first.
- Icons are now always off in dungeons, raids and other instances: WoW Forever locks nameplates and quest information there for every addon (Questie does the same). The options explain it next to an info icon.
- New setup guide page, Extras, with the two new options.
- Fix: in a group, a party member's unfinished objectives no longer mark mobs for you.
- Fix: no more errors when the game hides quest data from addons (for example a quest item's tooltip during combat); the icon simply stays as it was.
- Lighter: quest log updates are handled once per burst, nameplate changes are batched, sliders only redraw the look, and nothing runs while the addon is switched off.
v1.2.3
- Fix: a mob needed by two quests kept no icon once one quest was done (for example 3/3 done, the other still at 2/8). It is marked again, with the count of the quest that still needs it when that quest names the mob.
- Report a bug button in the options window, with the link to the issues page.
- /cqi debug: a short report to copy (versions, client, language, main settings, place, other nameplate and quest addons, the addon's last errors), ready to paste in a bug report.
- Lighter with a full quest log and crowded areas (mob names are looked up once per quest log change).
- Every release is now checked automatically before it is published.
v1.2.2
- A new look: the options open in their own window, with switches, gold buttons and sliders. The game's AddOns options keep a short page with an "Open settings" button.
- A green check mark when a mob is no longer needed.
- The count pulses when it goes up and turns gold when one is left.
- A chat line when a quest is ready to turn in.
- Quest summary on the minimap button.
- Quick themes: Classic, Subtle and Flashy.
- A play button next to each sound, and a volume slider.
- Icons hide in instanced content (dungeons and raids) by default.
- Safer with the nameplates dungeons hand out.
v1.2.1
- A setup guide for new characters (
/cqi setup). - Icon anchor: top, bottom, left or right of the nameplate.
- Quest items can have their own icon, float and glow, and show the count too.
- Sharper, centred icons; new sounds; profile export and import; help on hover; what's new window.
v1.2.0
- Progress text with fonts, formats, outline, colour and shadow; sound when an objective completes.
- 37 icons in 3 categories, picked from an icon window; one scrolling settings page; preview window.
v1.1.0
- Profiles, 6 languages, colour by quest type, combat fade/hide, minimap button, smooth float.
v1.0.0
- First release: quest mob icons, quest item icon, options panel.
v1.2.3
CS.Coder - Quest Indicator
v1.2.3
- Fix: a mob needed by two quests kept no icon once one quest was done (for example 3/3 done, the other still at 2/8). It is marked again, with the count of the quest that still needs it when that quest names the mob.
- Report a bug button in the options window, with the link to the issues page.
- /cqi debug: a short report to copy (versions, client, language, main settings, place, other nameplate and quest addons, the addon's last errors), ready to paste in a bug report.
- Lighter with a full quest log and crowded areas (mob names are looked up once per quest log change).
- Every release is now checked automatically before it is published.
v1.2.2
- A new look: the options open in their own window, with switches, gold buttons and sliders. The game's AddOns options keep a short page with an "Open settings" button.
- A green check mark when a mob is no longer needed.
- The count pulses when it goes up and turns gold when one is left.
- A chat line when a quest is ready to turn in.
- Quest summary on the minimap button.
- Quick themes: Classic, Subtle and Flashy.
- A play button next to each sound, and a volume slider.
- Icons hide in instanced content (dungeons and raids) by default.
- Safer with the nameplates dungeons hand out.
v1.2.1
- A setup guide for new characters (
/cqi setup). - Icon anchor: top, bottom, left or right of the nameplate.
- Quest items can have their own icon, float and glow, and show the count too.
- Sharper, centred icons; new sounds; profile export and import; help on hover; what's new window.
v1.2.0
- Progress text with fonts, formats, outline, colour and shadow; sound when an objective completes.
- 37 icons in 3 categories, picked from an icon window; one scrolling settings page; preview window.
v1.1.0
- Profiles, 6 languages, colour by quest type, combat fade/hide, minimap button, smooth float.
v1.0.0
- First release: quest mob icons, quest item icon, options panel.
v1.2.2
CS.Coder - Quest Indicator
v1.2.2 (2026-11-10)
Full Changelog Previous Releases
- v1.2.2: sound volume, translations, docs
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Never touch forbidden nameplates (dungeons/raids); measure plates in the open world only
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Option name: hide in instanced content (dungeons and raids)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Options window: bigger (840x730) with room around the edges
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - What's new: final 1.2.2 list (new look, hide in dungeons)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Hide in dungeons and raids (on by default)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Switches repaint when clicked (the option's click handler replaced the repaint)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Profiles tab: content below the tabs in the options window
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - UI v2: own options window in a OneForAll-like look (switches, gold buttons and sliders, flat tabs and menus), Settings landing page
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Dev notes: v1.2.2 branch
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - v1.2.2 (not released): check mark when done, animated count, ready alert, minimap summary, quick themes, sound preview
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v1.2.1
CS.Coder - Quest Indicator
v1.2.1 (2026-11-10)
Full Changelog Previous Releases
- v1.2.1: translations for the setup guide and new options, layout room for longer languages, docs
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Items: own look and progress count; mob name fallback; hover help; what's new window; profile export/import
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Sound menu: quest log sound too
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Sound menu rebuilt from sounds picked in game: coins, auction house open/close, world quest, bell, quest
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Temporary /cqi sound: audition candidate sounds
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Revert "Experiment: progress text in a badge"
- Revert "Badge: shape (square, rounded, pill), border thickness, fill and border colours"
- Icons re-cut from the guide sheet: no neighbour slivers, nothing cut off, centred
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Setup guide: the icon's whole look on one page with a default button; preview width known up front
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Preview: shrink the scene when the plate would fill the box, so side icons stay in view
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Bigger previews: a real-size plate with icons on any side fits
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Setup guide: welcome page with logo, default or configure, steps with a live preview
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Whole-number sliders show no decimals
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Slider value boxes always show 2 decimals
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Welcome message on login
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Plate measure: estimate the bar position when anchors are restricted too
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Plate measure: follow the bar's anchor chain on restricted plates
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Icon anchor (top, bottom, left, right); /cqi plate works on restricted plates
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Badge: shape (square, rounded, pill), border thickness, fill and border colours
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Experiment: progress text in a badge
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Icon picker with 42 icons, progress text formats, shared fonts
- 37 new icons (128 px) in three categories, plus the original five as
"classic" (still the default); old style keys migrate to them. - Icon picker window: categories on the left, icons on the right.
- Progress text: format menu (8/12, 8 / 12, 8/12 (67%), 67%, 4 left),
fonts from LibSharedMedia when available, colour by progress and a
drop shadow (both off by default). - Settings page in two columns; preview in its own window; plate
measurement ignores distance/target scaling; /cqi plate. - Translations for everything new in all six languages.
- tools/halve_tga.lua halves 32-bit TGA icons.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- 37 new icons (128 px) in three categories, plus the original five as
v1.2.0
CS.Coder - Quest Indicator
v1.2.0 (2026-11-09)
Full Changelog Previous Releases
- Dev notes: 'manda pro git' means publish
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Options v3: progress text, sound, one scrolling page, preview window
- Progress text ("8/12") on quest mobs: on/off, attach to the icon, float
with it, size, font, outline, color and its own X/Y when detached. - Positions are now X/Y with -200..200 ranges; quest items got X too.
- Sound when a quest objective completes (choice of sound, Test button).
- Settings on one scrolling page (Display, Icon, Progress, Behavior) with
a reset per section; Profiles tab in the Ace3 layout. Tabs size to their
labels. - Sliders get a type-in box (Enter applies, Esc reverts, up to 2 decimals,
decimal comma outside English). - Preview moved to its own movable window; it copies a real enemy
nameplate measured in the world so preview and world match. - Dev tools: mode-dev/mode-release switch, mock covers new controls.
New panel text is English only until the layout is approved.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Progress text ("8/12") on quest mobs: on/off, attach to the icon, float
- Add dev notes (CLAUDE.md) and tools (API mock, icon and logo generators)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v1.1.0
CS.Coder - Quest Indicator
v1.1.0 (2026-11-09)
Full Changelog Previous Releases
- README: document options v2
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Options v2: profiles, languages, live preview, minimap button
- Four Ace-style tabs (Display, Icon, Behavior, Profiles) with a live
preview fixed on the right; dependent controls fade and lock. - Profiles per character; reset per tab and reset everything.
- Panel in English, Portuguese, Spanish, German, French and Italian;
unknown game languages fall back to English. - Colour by quest type, keep/fade/hide in combat, minimap button.
- Hand-driven float animation (the game's BOUNCE loop blinked at the top).
- Options listed under CS.Coder > Quest Indicator.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Four Ace-style tabs (Display, Icon, Behavior, Profiles) with a live
- Release workflow: upload for WoW Forever only
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Add CurseForge project ID
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Add tag-triggered packaging to CurseForge and GitHub Releases
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - CS.Coder - Quest Indicator 1.0.0
Floating animated quest icon over quest mobs and the soft-targeted quest
object, with icon styles, animation, glow and position options. MIT license.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com