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v1.2.0
CS.Coder - Quest Indicator
v1.2.0 (2026-11-09)
Full Changelog Previous Releases
- Dev notes: 'manda pro git' means publish
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Options v3: progress text, sound, one scrolling page, preview window
- Progress text ("8/12") on quest mobs: on/off, attach to the icon, float
with it, size, font, outline, color and its own X/Y when detached. - Positions are now X/Y with -200..200 ranges; quest items got X too.
- Sound when a quest objective completes (choice of sound, Test button).
- Settings on one scrolling page (Display, Icon, Progress, Behavior) with
a reset per section; Profiles tab in the Ace3 layout. Tabs size to their
labels. - Sliders get a type-in box (Enter applies, Esc reverts, up to 2 decimals,
decimal comma outside English). - Preview moved to its own movable window; it copies a real enemy
nameplate measured in the world so preview and world match. - Dev tools: mode-dev/mode-release switch, mock covers new controls.
New panel text is English only until the layout is approved.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Progress text ("8/12") on quest mobs: on/off, attach to the icon, float
- Add dev notes (CLAUDE.md) and tools (API mock, icon and logo generators)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com