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render_loop

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A generic rendering loop that can be used as the foundation of any program that needs to render something to the screen. e.g. a 3D game.

There are no dependencies, and this won't draw anything for you on it's own. What it does give you is:

  • A loop - that will manage renders and updates based on a specified framerate.
  • A window interface - so you can use your favorite rendering context (e.g. GLFW, etc.).
  • An engine interface - so you can configure things like a rendering engine, game engine, physics engine, etc.

Installation

  1. Add the dependency to your shard.yml:

    dependencies:
      render_loop:
        github: da1nerd/render_loop
  2. Run shards install

Usage

require "render_loop"

TODO: Write usage instructions here

Development

TODO: Write development instructions here

Contributing

  1. Fork it (https://github.com/da1nerd/render_loop/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors

  • Joel - creator and maintainer

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A generic and reusable game render loop.

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