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Introduction

SaveUtility is an open-source save plugin for Unity, designed to save entire scenes. SaveUtility was influenced by UnitySerializer which unfortunately hasn’t received any recent updates.

Compatible with Windows 7/8 Desktop, Windows 8 Store, Mac OSX and Linux. Requires the latest version of Unity. The package comes with examples and scripts that show you how to use the API.

Known Issues

  • You can't use Ctrl(CMD) + D to duplicate game-objects with a GameObjectSerializer or UniqueIdentifier component because you'll end up with duplicate IDs. You have to use the Duplicate button located in the GameObjectSerializer/UniqueIdentifier inspector.
  • If you have a prefab with a GameObjectSerializer or a UniqueIdentifier component you can't use the default Apply button to apply instance changes to the prefab. You'll need to use the custom Apply Changes button located in the GameObjectSerializer/UniqueIdentifier inspector.
  • If you have a prefab with a GameObjectSerializer or a UniqueIdentifier component you can't use the default Revert button to revert the instance to prefab state. You'll need to use the custom Revert Changes button located in the GameObjectSerializer/UniqueIdentifier inspector.

Getting Started

Before you start using SaveUtility I recommend you read the Wiki.

License

SaveUtility is released under the MIT license. You can find a copy of the license in the LICENSE file included in the SaveUtility source distribution.

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Save game plugin for Unity

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