A little university groupe-project, which aims to display tracking routes with WebGL
Feature Overview:
- generate a terrain-mesh from NASA SRTM data
- extract a heightmap image from the SRTM file
- displace a uniform grid with the hightmap
- generate normal and ambient occlusion map
- read OpenStreetMap track data and transform to renderable data
- 3D prisma of the path
- line mesh
- automatic builder(input a OSM track)
- download all needed SRTM tiles
- generate all the needed resources for rendering