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306 changes: 306 additions & 0 deletions contracts/schemes/ContinuousLockingToken4Reputation.sol
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pragma solidity ^0.5.11;

import "openzeppelin-solidity/contracts/math/SafeMath.sol";
import "openzeppelin-solidity/contracts/math/Math.sol";
import "../controller/ControllerInterface.sol";
import "../libs/SafeERC20.sol";
import "./Agreement.sol";
import { RealMath } from "@daostack/infra/contracts/libs/RealMath.sol";

/**
* @title A scheme for continuous locking ERC20 Token for reputation
*/

contract ContinuousLocking4Reputation is Agreement {
using SafeMath for uint256;
using SafeERC20 for address;
using RealMath for uint216;
using RealMath for uint256;
using Math for uint256;

event Redeem(bytes32 indexed _lockingId, address indexed _beneficiary, uint256 _amount);
event Release(bytes32 indexed _lockingId, address indexed _beneficiary, uint256 _amount);
event LockToken(address indexed _locker, bytes32 indexed _lockingId, uint256 _amount, uint256 _period);
event ExtendLocking(address indexed _locker, bytes32 indexed _lockingId, uint256 _extendPeriod);

struct Batch {
uint256 totalScore;
// A mapping from locker addresses to their locking score.
mapping(address=>uint256) scores;
}

struct Lock {
uint256 amount;
uint256 lockingTime;
uint256 period;
}

// A mapping from lockers addresses to their locks.
mapping(address => mapping(bytes32=>Lock)) public lockers;
//A mapping from batch index to batch.
mapping(uint256 => Batch) public batches;

Avatar public avatar;
uint256 public reputationRewardLeft;
uint256 public startTime;
uint256 public redeemEnableTime;
uint256 public maxLockingBatches;
uint256 public batchTime;
IERC20 public token;
uint256 public batchesCounter; // Total number of batches
uint256 public totalLockedLeft;
uint256 public repRewardConstA;
uint256 public repRewardConstB;
uint256 public batchesIndexCap;

uint256 constant private REAL_FBITS = 40;
/**
* What's the first non-fractional bit
*/

uint256 constant private REAL_ONE = uint256(1) << REAL_FBITS;
uint256 constant private BATCHES_INDEX_HARDCAP = 100;
uint256 constant public MAX_LOCKING_BATCHES_HARDCAP = 24;

/**
* @dev initialize
* @param _avatar the avatar to mint reputation from
* @param _reputationReward the reputation reward per locking batch that this contract will reward
* for the token locking
* @param _startTime locking period start time
* @param _batchTime batch time (e.g 30 days).
* @param _redeemEnableTime redeem enable time .
* redeem reputation can be done after this time.
* @param _maxLockingBatches - maximum number of locking batches (in _batchTime units)
* @param _repRewardConstA - reputation allocation per batch is calculated by :
* _repRewardConstA * (_repRewardConstB ** batchIndex)
* @param _repRewardConstB - reputation allocation per batch is calculated by :
* _repRewardConstA * (_repRewardConstB ** batchIndex)
* @param _batchesIndexCap the max batch index which allows to lock in . this value capped by BATCHES_HARDCAP
* @param _token the locking token
* @param _agreementHash is a hash of agreement required to be added to the TX by participants
*/
function initialize(
Avatar _avatar,
uint256 _reputationReward,
uint256 _startTime,
uint256 _batchTime,
uint256 _redeemEnableTime,
uint256 _maxLockingBatches,
uint256 _repRewardConstA,
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uint256 _repRewardConstB,
uint256 _batchesIndexCap,
IERC20 _token,
bytes32 _agreementHash )
external
{
require(avatar == Avatar(0), "can be called only one time");
require(_avatar != Avatar(0), "avatar cannot be zero");
//_batchTime should be greater than block interval
require(_batchTime > 15, "batchTime should be > 15");
require(_maxLockingBatches <= MAX_LOCKING_BATCHES_HARDCAP,
"maxLockingBatches should be <= MAX_LOCKING_BATCHES_HARDCAP");
require(_redeemEnableTime >= _startTime+_batchTime,
"_redeemEnableTime >= _startTime+_batchTime");
require(_batchesIndexCap <= BATCHES_INDEX_HARDCAP, "_batchesIndexCap > BATCHES_INDEX_HARDCAP");
token = _token;
avatar = _avatar;
startTime = _startTime;
reputationRewardLeft = _reputationReward;
redeemEnableTime = _redeemEnableTime;
maxLockingBatches = _maxLockingBatches;
batchTime = _batchTime;
require(_repRewardConstB < 1000, "_repRewardConstB should be < 1000");
require(repRewardConstA < _reputationReward, "repRewardConstA should be < _reputationReward");
repRewardConstA = toReal(uint216(_repRewardConstA));
repRewardConstB = uint216(_repRewardConstB).fraction(uint216(1000));
batchesIndexCap = _batchesIndexCap;
super.setAgreementHash(_agreementHash);
}

/**
* @dev redeem reputation function
* @param _beneficiary the beneficiary to redeem.
* @param _lockingId the lockingId to redeem from.
* @return uint256 reputation rewarded
*/
function redeem(address _beneficiary, bytes32 _lockingId) public returns(uint256 reputation) {
// solhint-disable-next-line not-rely-on-time
require(now > redeemEnableTime, "now > redeemEnableTime");
Lock storage locker = lockers[_beneficiary][_lockingId];
uint256 batchIndexToRedeemFrom = (locker.lockingTime - startTime) / batchTime;
// solhint-disable-next-line not-rely-on-time
uint256 currentBatch = (now - startTime) / batchTime;
uint256 lastBatchIndexToRedeem = currentBatch.min(batchIndexToRedeemFrom + locker.period);
for (batchIndexToRedeemFrom; batchIndexToRedeemFrom < lastBatchIndexToRedeem; batchIndexToRedeemFrom++) {
Batch storage locking = batches[batchIndexToRedeemFrom];
uint256 score = locking.scores[_beneficiary];
if (score > 0) {
locking.scores[_beneficiary] = 0;
uint256 batchReputationReward = repRewardPerBatch(batchIndexToRedeemFrom);
uint256 repRelation = mul(toReal(uint216(score)), batchReputationReward);
reputation = reputation.add(div(repRelation, toReal(uint216(locking.totalScore))));
}
}
reputation = uint256(fromReal(reputation));
require(reputation > 0, "reputation to redeem is 0");
// check that the reputation is sum zero
reputationRewardLeft = reputationRewardLeft.sub(reputation);
require(
ControllerInterface(avatar.owner())
.mintReputation(reputation, _beneficiary, address(avatar)), "mint reputation should succeed");
emit Redeem(_lockingId, _beneficiary, reputation);
}

/**
* @dev lock function
* @param _amount the amount of token to lock
* @param _period the period to lock. in batchTime units
* @param _batchIndexToLockIn the locking id to lock in.
* @return lockingId
*/
function lock(uint256 _amount, uint256 _period, uint256 _batchIndexToLockIn, bytes32 _agreementHash)
public
onlyAgree(_agreementHash)
returns(bytes32 lockingId)
{
require(_amount > 0, "locking amount should be > 0");
// solhint-disable-next-line not-rely-on-time
require(now >= startTime, "locking is enable only after locking startTime");
require(_period <= maxLockingBatches, "period exceed the maximum allowed");
require(_period > 0, "period equal to zero");
require((_batchIndexToLockIn + _period) <= batchesIndexCap, "exceed max allowed batches");
address(token).safeTransferFrom(msg.sender, address(this), _amount);
// solhint-disable-next-line not-rely-on-time
uint256 batchIndexToLockIn = (now - startTime) / batchTime;
require(batchIndexToLockIn == _batchIndexToLockIn, "locking is not active");
uint256 j = _period;
//fill in the next batches scores.
for (int256 i = int256(batchIndexToLockIn + _period - 1); i >= int256(batchIndexToLockIn); i--) {
Batch storage batch = batches[uint256(i)];
uint256 score = (_period - j + 1) * _amount;
j--;
batch.totalScore = batch.totalScore.add(score);
batch.scores[msg.sender] = score;
}

lockingId = keccak256(abi.encodePacked(address(this), batchesCounter));
batchesCounter = batchesCounter.add(1);

Lock storage locker = lockers[msg.sender][lockingId];
locker.amount = _amount;
locker.period = _period;
// solhint-disable-next-line not-rely-on-time
locker.lockingTime = now;
totalLockedLeft = totalLockedLeft.add(_amount);
emit LockToken(msg.sender, lockingId, _amount, _period);
}

/**
* @dev extendLocking function
* @param _extendPeriod the period to extend the locking. in batchTime.
* @param _batchIndexToLockIn the locking id to lock at .
* @param _lockingId the locking id to extend
*/
function extendLocking(
uint256 _extendPeriod,
uint256 _batchIndexToLockIn,
bytes32 _lockingId,
bytes32 _agreementHash)
public
onlyAgree(_agreementHash)
{
Lock storage locker = lockers[msg.sender][_lockingId];
require(locker.lockingTime != 0, "wrong locking id");
uint256 remainBatches =
((locker.lockingTime + (locker.period*batchTime) - startTime)/batchTime).sub(_batchIndexToLockIn);
uint256 batchesCountFromCurrent = remainBatches + _extendPeriod;
require(batchesCountFromCurrent <= maxLockingBatches, "locking period exceed the maximum allowed");
require(_extendPeriod > 0, "extend locking period equal to zero");
require((_batchIndexToLockIn + batchesCountFromCurrent) <= batchesIndexCap,
"exceed max allowed batches");
// solhint-disable-next-line not-rely-on-time
uint256 batchIndexToLockIn = (now - startTime) / batchTime;
require(batchIndexToLockIn == _batchIndexToLockIn, "locking is not active");
uint256 j = batchesCountFromCurrent;
//fill in the next batche scores.
for (int256 i = int256(batchIndexToLockIn + batchesCountFromCurrent - 1);
i >= int256(batchIndexToLockIn);
i--) {
Batch storage batch = batches[uint256(i)];
uint256 score = (batchesCountFromCurrent - j + 1) * locker.amount;
j--;
batch.totalScore = batch.totalScore.add(score).sub(batch.scores[msg.sender]);
batch.scores[msg.sender] = score;
}
locker.period = locker.period + _extendPeriod;
emit ExtendLocking(msg.sender, _lockingId, _extendPeriod);
}

/**
* @dev release function
* @param _beneficiary the beneficiary for the release
* @param _lockingId the locking id to release
* @return bool
*/
function release(address _beneficiary, bytes32 _lockingId) public returns(uint256 amount) {
Lock storage locker = lockers[_beneficiary][_lockingId];
require(locker.amount > 0, "amount should be > 0");
amount = locker.amount;
locker.amount = 0;
// solhint-disable-next-line not-rely-on-time
require(block.timestamp > locker.lockingTime + (locker.period*batchTime),
"locking period not passed");
totalLockedLeft = totalLockedLeft.sub(amount);
address(token).safeTransfer(_beneficiary, amount);
emit Release(_lockingId, _beneficiary, amount);
}

/**
* @dev repRewardPerBatch function
* the calculation is done the following formula:
* RepReward = repRewardConstA * (repRewardConstB**_batchIndex)
* @param _batchIndex the batch number to calc rep reward of
* @return repReward
*/
function repRewardPerBatch(uint256 _batchIndex) public view returns(uint256 repReward) {
if (_batchIndex <= batchesIndexCap) {
repReward = mul(repRewardConstA, repRewardConstB.pow(_batchIndex));
}
}

/**
* Multiply one real by another. Truncates overflows.
*/
function mul(uint256 realA, uint256 realB) private pure returns (uint256) {
// When multiplying fixed point in x.y and z.w formats we get (x+z).(y+w) format.
// So we just have to clip off the extra REAL_FBITS fractional bits.
uint256 res = realA * realB;
require(res/realA == realB, "RealMath mul overflow");
return (res >> REAL_FBITS);
}

/**
* Convert an integer to a real. Preserves sign.
*/
function toReal(uint216 ipart) private pure returns (uint256) {
return uint256(ipart) * REAL_ONE;
}

/**
* Convert a real to an integer. Preserves sign.
*/
function fromReal(uint256 _realValue) private pure returns (uint216) {
return uint216(_realValue / REAL_ONE);
}

/**
* Divide one real by another real. Truncates overflows.
*/
function div(uint256 realNumerator, uint256 realDenominator) private pure returns (uint256) {
// We use the reverse of the multiplication trick: convert numerator from
// x.y to (x+z).(y+w) fixed point, then divide by denom in z.w fixed point.
return uint256((uint256(realNumerator) * REAL_ONE) / uint256(realDenominator));
}

}
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