If a build/hook.dart
uses *Asset(, linkInPackage: "package:foo")
the assets will not be there at runtime.
=> The package:foo
should be foo
instead
=> The error is silently ignored
=> The build should fail if a linker is used and it doesn't exist.
Currently running the program just results in no assets found. Running the build with --verbose
prints an innocent
Skipping link hooks from ... due to no assets provided to link for these link hooks.