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OpenBlood2 0.5.2 (Fixes + Multiplayer)
OpenBlood2 0.5.2 is out with many bug fixes as well as the initial integration of the multiplayer mode. The multiplayer UI is not yet done so you'll use a debug one for this release.
Added
- The original objectives page (Tab), air/throw/boss power bar and on-screen message lines, including pickup messages (#8).
- Options > Display > FIELD OF VIEW, 60 to 120 degrees (default 90, the original); zoom and the binoculars keep their original magnification.
Fixed
- The game no longer stops in the Center for Disease Management when a grenade fragment's smoke trail moves far in one frame (#9).
- Skies are drawn like the original (no inside-out cloud layers), with their sky fog and the world's far distance (#11, #8).
- The barred double doors of Cas Revenant open (#11).
- Exploding walls, speakers, fans, the floating ship and other exploding objects show their explosion and play its sound; wood crate fragments are visible (#11, #8).
- Museum skylights, display cases and other black-keyed glass are transparent (#10, #8).
- The view is tinted under water, blood and acid (#8).
- Fog and the background follow the night goggles, Seeing Eye and blindness tints (a blinded player no longer sees the fog).
- Escalators and conveyors drag the player at the original speed, and the player can jump out of shallow water (Museum shotgun pool) (#8).
- Museum trip lasers damage the player (#8).
- The Mac-10 alternate fire and other weapons play their animation sounds (#8).
- Gabriella appears in the Museum cut-scene (#8).
- The park seesaw plays its original double clank (#8).
Full Changelog: v0.5.1...v0.5.2