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Releases: demonixis/OpenBlood2
Releases · demonixis/OpenBlood2
Release list
OpenBlood2 0.4.0
Added
- Fullscreen modes, resolution, VSync and frame rate limits in Display options.
- Supported headset refresh rates and render scale in VR options.
- Nine assignable controls: strafe, auto-run, turn around, drop weapon, grab, local message, taunt, mouse aim and crosshair.
- Original destruction debris and additional ballistic, shotgun, flare, Tesla, explosive and energy weapon effects.
- Dynamic VFX lighting, selecting up to 12 lights per object on mobile and 32 on desktop, plus volume fog.
Changed
- Sharper weapon and world textures with trilinear filtering and 8× anisotropy.
- Smaller Android/Quest APKs; CI and release downloads contain only archives and APKs.
Fixed
- CityHub laundromat door rotation and adjacent sliding-door closure in the demo.
- Player look remaining active during cutscenes and death cameras.
- Transparent effect ordering and bullet marks extending beyond hit surfaces.
- Simulation failure logs reporting unrelated startup warnings.
- Xcode archives including dependencies and triggering nested builds.
Full Changelog: v0.3.1...v0.4.0
OpenBlood2 0.3.1
This is the first release for OpenBlood2!
Features
- All level can be loaded, including multiplayer ones (played in solo)
- Save/Load system
- Cheatcode menu
- Virtual Reality support for Meta Quest 3 (not tested on Quest 1/2 but should work)
- 2 rendering paths: Legacy with Vertex or Pixel lighting / Enhanced with PBR materials
- Post processing stack with Tonemapping, Bloom, GTAO, SSR when Enhanced renderer is enabled
- MSAA2X, MSAA4X, FXAA (FXAA only with Enhanced renderer)
- Gamepad, Touch and VR controllers support
- Windows, Linux, MacOS, Android, iOS and MetaQuest support
- An ingame inspector with the F10 key
What's missing / known issues
- Sometimes NPCs/Mobs don't die and stay frozen
- (it should be fixed) jump/crouch problems
- Unimplemented class makes the game to crash. In that case, please, copy the red lines in the console and post it in the issue tab
- Multiplayer is not yet implemented
- Input rebinding is not yet implemented
- Mod support is not tested
- Some VFX are not yet supported, for instance the explosion outside the museum is not yet supported
- The touch screen controls on mobile is not great, it's better to play with a gamepad for now
- Bloom is too high on some levels
Builds
iOS builds are not provided, you have to compile it yourself.
MacOS builds from the CI are not signed, use the signed build.
How to get started?
Start the game and follow instructions in the setup screen.
Full Changelog: v0.1.0...v0.3.1
OpenBlood 2 - 0.1
Full Changelog: https://github.com/demonixis/OpenBlood2/commits/v0.1.0