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๐ŸŽฎ Unity Project Setup Guide: [Your Project Name]

๐ŸŒŸ Task Overview: Creating a New Unity Engine 6 Project

This project was created as part of an initial setup task to establish a clean and manageable project structure in Unity Engine 6. The goal is to set up a solid foundation for future development by defining clear organization rules for all assets and components.


๐Ÿ›  Project Details

1. Selected Unity Template

Detail Value
Unity Version Unity Engine 6
Template Chosen 3D
Project Name MY PROJECT

2. Project Structure Explanation

A well-defined folder structure is essential for scalability, collaboration, and maintainability. The following hierarchy was created under the root Assets/ folder to ensure all project resources are logically segregated:

  • Assets/Scripts: Centralized location for all C# source code files.
  • Assets/Prefabs: Stores all reusable, configured GameObjects (e.g., player, enemies, modular environment pieces).
  • Assets/Materials: Contains all materials used to define the visual appearance of meshes and objects.
  • Assets/Textures: Holds all imported images used by materials and UI elements.
  • Assets/Audio: Dedicated space for all sound effects and music tracks.
  • Assets/Animations: Stores all animation clips, animation controllers, and Avatar files.
  • Assets/Scenes: Contains all different levels, main menus, and environments within the game (currently holding MainScene.unity).

This structure ensures that any collaborator can immediately locate any type of asset needed for development.


๐Ÿ“ธ Submission Proof: Project Hierarchy

(Replace the following markdown image placeholder with your actual screenshot)

A screenshot of the Unity Project window demonstrating the organized folder structure:

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