This project was created as part of an initial setup task to establish a clean and manageable project structure in Unity Engine 6. The goal is to set up a solid foundation for future development by defining clear organization rules for all assets and components.
Detail | Value |
---|---|
Unity Version | Unity Engine 6 |
Template Chosen | 3D |
Project Name | MY PROJECT |
A well-defined folder structure is essential for scalability, collaboration, and maintainability. The following hierarchy was created under the root Assets/
folder to ensure all project resources are logically segregated:
Assets/Scripts
: Centralized location for all C# source code files.Assets/Prefabs
: Stores all reusable, configured GameObjects (e.g., player, enemies, modular environment pieces).Assets/Materials
: Contains all materials used to define the visual appearance of meshes and objects.Assets/Textures
: Holds all imported images used by materials and UI elements.Assets/Audio
: Dedicated space for all sound effects and music tracks.Assets/Animations
: Stores all animation clips, animation controllers, and Avatar files.Assets/Scenes
: Contains all different levels, main menus, and environments within the game (currently holdingMainScene.unity
).
This structure ensures that any collaborator can immediately locate any type of asset needed for development.
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A screenshot of the Unity Project window demonstrating the organized folder structure: