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Character Files

devyndamonster edited this page Oct 3, 2020 · 28 revisions

Making A Character File

A character consists of two things at minimum:

  1. A picture named "thumb.png", which is the picture displayed in the TNH menu
  2. A text file named "character.txt", which holds all of the information about the character

Additionally, any custom loot pool icons will also go in the character file.

Below is a list of properties that a character can have.

Basic Character Info

DisplayName=

Type: String

Sets what the characters name is in the TNH menu


Group=

Type: Int

Sets what category the character shows up in, with 0 being daring defaults


StartingTokens=

Type: Int

Sets the number of tokens a character starts with


ForceAllAgentWeapons=

Type: Bool

Unkown what this does, but is normally set to false


Description=

Type: String

This is the text that appears below the characters name in the TNH menu


UsesPurchasePriceIncrement=

Type: Bool

If true, then when the player purchases an item it costs one more token to purchase that item again


Has_Weapon_Primary=

Type: Bool

If true, the player will spawn with an item chosen from the Weapon_Primary{ } object

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