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Patch Engine preview 3 (C418 mode, new visuals, smoother Deck)
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Pre-release
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7 commits
to work/patch-engine
since this release
Patch Engine preview 3: C418 mode, new visuals, smoother Steam Deck
New
- C418 mode: a Minecraft-style mode with soft piano broken chords, slow lydian and maj7 harmony, a sparse piano melody and lots of space. Original music in that spirit.
- Six new GLSL visuals: Nebula (the new default), Tunnel, Halos, Lissajous, Ridges and Borealis. They react to the beat without strobing. The visuals bar is now a single slim row.
- Smoother camera: scrolling (trackpads) eases in and glides with Mac-like momentum. Arrow keys accelerate and decelerate. Scrolling now also works while the Patch Engine is open.
- Zoom is kept when a new patch is built, and the view jumps to the new patch.
- Compact Patch Engine panel, and the "Construction complete" bar now lives in the bottom bar.
- Quieter hats: the open hat is tamed (−6 dB, shorter and darker) and the closed hats are about −4 dB.
- Restored: the DSP load graph (click DSP in the bottom bar), the Organize menu, signal-path inspection and cable materials.
- Safer builds: Patch Engine asks Save/Discard/Cancel before replacing unsaved work, and the document is named after the song.
Includes Codex's latest work: Rhythm Terrain (Grids-style), Event Fork, Tidal Functions, Frame Scene, Segment Garden.
Steam Deck
Run openpatch-update, or install fresh:
curl -L -o ~/openpatch.tar.gz https://github.com/dexterlabs1/openpatch/releases/download/patch-engine-preview-3/OpenPatch-PatchEngine-linux-x86_64.tar.gz
tar -xzf ~/openpatch.tar.gz -C ~ && ~/OpenPatch-PatchEngine-linux-x86_64/install.shKeys: F1 Patch Engine · PageUp/PageDown zoom · Home view · F11 full screen · D-pad picks words · A build · X surprise · B close.
The new visuals compile on macOS but haven't been run on the Deck's Mesa driver yet. Please report any visual that shows black or garbled.
Built from work/patch-engine.