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OpenPatch 0.3.3

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@dexterlabs1 dexterlabs1 released this 20 Oct 15:55
1e5952c

OpenPatch 0.3.3 · build 16

New

  • Interface size: Settings (gear) › Display › Interface size, from 75% to 200%. It's saved with your settings. On Steam Deck, Auto draws one point per screen pixel, so the whole interface fits 1280×800 in Game Mode as it does in Desktop Mode.

  • Game controllers: on Linux and Steam Deck, OpenPatch reads controllers natively, and Steam Input's default Gamepad layout works with no keyboard layout to set up.

    • D-pad or left stick: choose the Patch Engine row and word; pans the rack when the panel is closed.
    • A: build.
    • X: surprise; play/stop on the rack.
    • B: close.
    • Y: Patch Engine.
    • LB / RB: move focus.
    • LT / RT: zoom.
    • View: fit the rack.
    • Menu: play/stop.

    Settings shows the connected controller.

Fixes

  • In Steam Deck Game Mode, the Patch Engine's Reveal/Showtime/Instant, Fast/Med/Slow and Autoplay/Light controls no longer cover the Genre buttons. The build options keep their own space at every interface size.
  • Command +/- zooms only the rack; it no longer also resizes the interface.

Downloads

  • macOS ARM: extract the zip and move OpenPatch.app to Applications.
  • Windows x64: extract the full zip and run openpatch-desktop.exe.
  • Steam Deck / Linux x64: extract the tar.gz and run ./install.sh, or run ~/.local/bin/openpatch-update on an existing install. On Deck, install in Desktop Mode; STEAM-DECK.txt lists the controller buttons.

Each archive includes the desktop app, the MCP command-line tool, examples and licenses. SHA256SUMS and build-provenance.json identify the exact files and the tested source. The Linux updater keeps your existing patches and settings.

The Mac app is ad-hoc signed, not notarized. Windows binaries are unsigned. General VCV plugin compatibility is still unfinished. Controller input and the Game Mode interface size are new and haven't yet been checked on Deck hardware.