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v2.20.6 (build 8700)
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🔽 SNES SPC700 Player package [*1]
🔽 Improved SNESAPU.DLL only [*2]
- The README included in this package is written in Japanese. For English documentation, please visit the wiki page.
- [*1] This application supports English display. If it does not display, please modify the SPCPLAY.INI file according to the FAQ.
- [*2] This SNESAPU.DLL has a larger file size than the version in the "SNES SPC700 Player package" because it includes additional APIs for 3rd-party players.
Malware may be detected by some vendors on VirusTotal, but this is likely a false positive due to AI/heuristic scanning.
If you are concerned about this, please use other players (see FAQ for details) or build it yourself from source.
VirusTotal check results: SPCPLAY.EXE [*1], SNESAPU.DLL [*1], SNESAPU.DLL [*2]
v2.20.5 -> v2.20.6
SPCPLAY.EXE
- [BUG] #70 The time gauge bar will reset when the playback time exceeds about 7:56. (Thanks! @Argonfunk )
- [BUG] The sound device may be selected incorrectly the next time started, when the sound device name cannot be obtained.
- Most Win32 ANSI API calls have been replaced to the WIDE API.
- File paths in the playlist are saved in UTF-8, but playlist files from previous version can still be loaded.
⚠️ Conversely, playlist files saved in this or later version cannot be loaded in older versions.
- The SPCPLAY.INI file also be changed ANSI to UTF-8, so some settings (
FONTNAME,DEVNAME) may be lost when it was written in multi-byte characters.- Therefore, the sound device selected may not be the same as when last exited the old version.
- File paths in the playlist are saved in UTF-8, but playlist files from previous version can still be loaded.
SNESAPU.DLL
- Minor implementation fixes for loading Script700 files using
try700API.