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Timelines are deleted if folders are nested too far #402

@zaknafean

Description

@zaknafean

The problem

Describe the bug
When moving subfolders into one another, timelines are deleted if the nesting goes too far. The timelines no longer exist within the Godot file system or the Windows Explorer.

To Reproduce
Steps to reproduce the behavior:

  1. Create 3 folder with a timeline in each. /A, /B, /C with timelines tA, tB, tC
  2. Move folder /A into folder /B. /B/A/tA and /B/tB are fine
  3. Move folder /C into folder /A. /B/A/tA and /B/tB are fine, but /B/A/C/tC no longer exists

Attached below is an animated Gif demonstrating the problem

Expected behavior
I would ideally expect the folder rearrangement to just happen. If thats not possible an error message. Bare minimum I'd like the timelines to not be deleted, so I can still use them rather than have to recreate them all from scratch.

Screenshots
If applicable, add screenshots to help explain your problem.
TimelineDeletionBug

System (please complete the following information):

  • OS: Windows
  • Godot Version: 3.3
  • Dialogic Version: 1.2.5

Solutions

Workaround
You can move folders up to 2 deep without issue. So Timeline/FirstFolder/SecondFolder is fine but Timeline/FirstFolder/SecondFolder/ThirdFolder is bad. Interestingly you can successfully CREATE a timeline in that hypothetical ThirdFolder without much issue. Its only the moving of the subfolders that seems to break.

Possible fixes
Possible fixes for this are beyond my skill in coding.

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