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MPFever 0.6.8
Far fewer resyncs "for no reason", achievements for every player, and many fixes from your reports.
MPFever is still in active development: back up your savegames.
Archives
MPFever-0.6.8.zip: for players.MPFever-0.6.8-server.zip: the dedicated server.
MPFever 0.3.15 and later update themselves to 0.6.8 when the game closes. Every player needs the same version.
Fixes
- Resyncs "for no reason" (#109): now and then, a vehicle you bought or a line you created got a different internal number on each player's game. The vehicles then drove differently and the game had to reload. Vehicles and lines now get the same number on every game. In our tests (both company modes, with resyncs), over 1,200 vehicles and lines all matched. Please tell us if you still get resyncs after buying vehicles.
- Achievements in "one company per player" (#95): they only counted for player 1. Every company now has its own achievements: your income, your vehicles, your builds, your ranks and your contracts count for you.
- Stock market dividends were never paid (#116): every company's monthly result was read as 0. Dividends are paid now.
- Joining a very big game through Steam (#115): players were cut again and again ("nothing received from the host for 15 s") while the host's large world was loading. Through Steam, MPFever now waits 40 s.
- "My company is gone" (#115): a save played with one company per player, hosted with one company for everybody, lost the other players' companies without a word. The host is now warned in the lobby.
- Tolls (#115): you can now see what your company pays and to whom ("Paid to …" in the MPFever window, Company tab), and the chat tells you the first time your company pays another one.
- Building on another player's street: a station or depot placed on another company's street made that street yours. If the street isn't shared, the tool now refuses with "This street belongs to … and is not shared".
- "Report a problem" button: it now says the report is being made (about 20 s), and clicking again no longer makes several reports.
- Smaller hitches: the sync checks on big maps are lighter (the heaviest one held the game up to 0.26 s).
- In-game windows (#114): they now have a margin on the left and at the bottom.
Computer companies: still experimental
They work in our tests, but a session with them can still desync more often than one without. Reports are welcome.
Thanks to kingplay98 and theop for their many hours of testing and their logs, and to everyone who sent reports!
Our Discord: https://discord.gg/DfMxFUQZCR
If you enjoy MPFever, you can support it on Ko-fi.
Files:
MPFever-0.6.8.zip, SHA-25681C22C0E8323890C6E007E241DCC121B9CADF8E3DF63F9AEAF871F67FB481A4DMPFever-0.6.8-server.zip, SHA-2561B140E4EA9E2728CB45924B6E73BCCB0CDA18A1E51C7B7FC8DD3821739795E02