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Revisions

  • @ Progression: gold-only economy (TQ-131/132) — essence is premium/paid, Attunement removed - Gold is the only earned currency; chain upgrades + release refunds now gold-only - Essence is the paid (Paddle) currency, cosmetics-only, not earned - Drop earned Spirit-Essence and the Attunement upgrade (removed) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> @

    Dominik Burger committed Jun 13, 2026
    d45e5f5
  • Sync wiki with code: transfer current public/wiki.html spec Brought every page up to the live build (the wiki had drifted to a much older state). Notable corrections: - Elements are FLAVOUR-ONLY: removed the Fire/Nature/Water matchup triangle + multiplier table (no type-effectiveness). - Monsters: multi-agent gen pipeline (Idea/Designer/Builder); Builder draws each creature from scratch as 2D shapes on a 128x128 frame (modelRender). - Combat: v2 structured judge is the default (EDITS/special-actions); added Combat Items; Player actions include Items. - Status labels: 60+ (was ~50). - Progression: exponential XP curve (100*1.15^(lvl-1)); catching grants NO XP. - Movement/Biomes: per-biome speed multipliers removed (uniform speed). - Extraction: zone-death is a 30s danger-bar timer, not 25 HP/s storm; teams no longer auto-heal at run start (free Healer in camp). - Lobby: walkable forest-village camp (Cave/Merchant/Healer/Vault/Workshop/ Bestiary/Outfitter); avatar/Esc menu for account actions. - Networking: client predicts self + extrapolates rivals; sessions = server accounts vs session-only guests; ~30% of visible monsters hunt you. - Rendering: square play window + gutters; minimap tap-zoom (M=mute); neutral combat accent; MP syncs rival chain skin + body model. - Open Questions: Q10 + Q12 now resolved. - Footer marks this GitHub Wiki canonical; public/wiki.html archived.

    Dominik Burger committed Jun 10, 2026
    93020c4
  • Extraction: Q10 confirmed; defeat triggers + SP/MP shared loseRunTeam rule

    @Burgiii Burgiii committed Jun 7, 2026
    6883204
  • Auth is live: Google/Discord OAuth + Tamer's Account email/password (CURRENT)

    @Burgiii Burgiii committed Jun 7, 2026
    96cda41
  • Release refund (INV-T7); fog of war (PT1-T08); minimap explored-terrain + zoom

    @Burgiii Burgiii committed Jun 7, 2026
    d328fa4
  • Combat: add Player actions (Swap, FGT-T4) + PvP duels (loot-on-defeat, FGT-T6); energy SP/MP parity (FGT-T5)

    @Burgiii Burgiii committed Jun 7, 2026
    4bb34c0
  • Combat: first-turn initiative rules (FGT-T9); Q11 updated (AI-only + initiative)

    @Burgiii Burgiii committed Jun 7, 2026
    d65df15
  • Home pitch -> AI-only; Onboarding: unified lobby hub (rotatable char, Play picker, Esc menu)

    @Burgiii Burgiii committed Jun 7, 2026
    81aaa5c
  • Combat is AI-only (FGT-T1): shared server judge SP+MP; deterministic engine = crash-net only

    @Burgiii Burgiii committed Jun 7, 2026
    4fe8ec3
  • Add Onboarding & Title page (guest/login flow); update Game Loop + Sessions

    @Burgiii Burgiii committed Jun 7, 2026
    d46a265
  • Cosmetics: MP purchase now live (server-authoritative)

    @Burgiii Burgiii committed Jun 7, 2026
    3167d2b
  • Cosmetics: economy (CN-9 free+earned) + MP chain-skin sync + SP/MP-self tint

    @Burgiii Burgiii committed Jun 7, 2026
    caf0694
  • Brand: rename Tamers Quest -> Tamer's Quest across wiki

    @Burgiii Burgiii committed Jun 7, 2026
    1e36197
  • Biomes: smoothed boundary speed (PT1-T22); Extraction: full-heal on run start (PT2-T04)

    @Burgiii Burgiii committed Jun 7, 2026
    fab2db1
  • Spirit Chains: throw now bound to Space (Q still works)

    @Burgiii Burgiii committed Jun 7, 2026
    7330301
  • Monsters: 115 monsters, 19 element names

    @Burgiii Burgiii committed Jun 7, 2026
    40c9100
  • Rendering: add Cosmetics store (chain + character skins)

    @Burgiii Burgiii committed Jun 7, 2026
    362e6dd
  • Clarity + visuals pass: title hero, 6 mermaid diagrams, restructured Home, tighter prose

    @Burgiii Burgiii committed Jun 7, 2026
    4b068a6
  • Phaser 3 migration; sprint retune; catch stabilization; spread spawns/portals

    @Burgiii Burgiii committed Jun 7, 2026
    11c6cc9
  • Footer: add Legal & Privacy + Play the game links (absolute URLs)

    @Burgiii Burgiii committed Jun 7, 2026
    4c44e20
  • Progression: add Base Upgrades meta-progression (Prospector/Attunement/Deep Vault)

    @Burgiii Burgiii committed Jun 6, 2026
    c947cc3
  • Spirit Chains: mouse-aimed throw with reticle in single-player

    @Burgiii Burgiii committed Jun 6, 2026
    076d5da
  • Rendering: add animated extraction portal (rises from ground)

    @Burgiii Burgiii committed Jun 6, 2026
    d8951f6
  • PvP is live: update Overview, Game Loop, Spirit Chains engage, Q11 resolved

    @Burgiii Burgiii committed Jun 6, 2026
    e9491ba
  • Crafting live: Spirit Essence chain upgrades + Progression reward

    @Burgiii Burgiii committed Jun 6, 2026
    6fb3934
  • Per-biome terrain speed: add Speed column + Movement terrain row

    @Burgiii Burgiii committed Jun 6, 2026
    65f631f
  • Spirit Chains: note Inventory tab for viewing/equipping chains

    @Burgiii Burgiii committed Jun 6, 2026
    99c5909
  • Add Movement & Sprint page; Hydra Lash multi-capture now live

    @Burgiii Burgiii committed Jun 6, 2026
    d25ff56
  • Spirit Chains: gold shop now live in online lobby too (locked during runs)

    @Burgiii Burgiii committed Jun 6, 2026
    3966d9d
  • Gold economy: shop prices + Progression gold rewards

    @Burgiii Burgiii committed Jun 6, 2026
    a2e305f