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Releases · doombubbles/AbilityChoice
4.5.0
- Added Ability Choices for the Sniper Paragon
- Red: "Automatically calls down ammo caches. Slowly charges up energy for a kill shot on the strongest Bloon (can occasionally negate a Boss Skull)."
- Single Out ability is always active but with reduced damage, original cooldown is used for how often a Boss Skull can be skipped
- Blue: "Shrapnel targets First with increased lifespan, pierce, and explosion count. Next attack is 4x faster if the main shot kills the target."
- Makes it way more valid to use with First targeting like an Elite Defender
- Red: "Automatically calls down ammo caches. Slowly charges up energy for a kill shot on the strongest Bloon (can occasionally negate a Boss Skull)."
- Added Ability Choices for Skywarden
- Red Tier 4: "Occasionally electrically charges nearby Monkeys, granting them faster, ricocheting projectiles that can pop Frozen Bloons."
- Blue Tier 4: "Permanently electrically charges itself, granting faster, ricocheting projectiles."
- Red Tier 5: "Occasionally weaves a lethal web of lightning between all conduits, obliterating anything caught in the crossfire."
- Blue Tier 5: "Weaves a web of lightning between all conduits, damaging anything caught in the crossfire"
- Fixed Supply Drop Red ability choice so it correctly switches according to the new v57 Ammo Swap
- Fixed console errors for a number of Paragon Red Ability Choices
4.4.8
4.4.7
4.4.6
- Fixed Apply After Challenge Rules setting making ability choices not fully apply in Legends gamemodes
4.4.5
- New setting "Apply After Challenge Rules" - Default On
- Makes Ability Choices calculate and apply their tower modification AFTER Challenge Rules change the cooldowns of towers rather than before
- A number of Red Ability choices that internally implement their effects in a similar way to Tech Bot mechanics now start on cooldown rather than off cooldown
- Mainly effects cash generation abilities like IMF Loan, Supply Drop, etc
- Fixed console errors for Ice Monkey Paragon Red Ability Chioce
4.4.4
- Fixed an Alchemist patch messing with the Dan D'Monke transform ability
4.4.3
- Fixed an issue where it would take an extra click to cycle a few Ability Choices
- Fixed an issue for some users with Tower Ability Choices not always activating
- Switched to using
AbilityModel.isHiddeninstead of the previous Harmony Patch system for hiding certain abilities
4.4.2
4.4.1
- Fixed the Primordial Wrath range multipliers not being calculated correctly
4.4.0
- Fixed Legend of the Night Red Ability Choice not correctly getting the extra +10 range over Dark Champion Red Ability Choice
- Added Red and Blue Ability Choice for Boomerang Paragon
- Red: Periodically overcharges its own attack speed, with the bonus tapering off over 10 seconds.
- Blue: Buffs the attack speed of all primary towers, including itself and other paragons, by 25% instead of 11%.
- Added Red and Blue Ability Choice for Ice Monkey Paragon
- Red: Periodically freezes and slows all Bloons, even BADs and Bosses somewhat, and the first Boss skull each tier is nullified.
- Blue: All Bloons are permanently slowed, even BADs and Bosses somewhat.
- Added Red and Blue Ability Choice for Druid Paragon
- Red: Toggle to forego its own income generation to go into a 25% effectiveness Wrathful state.
- Blue: Permanently foregoes all of its own income generation to always be in a 30% effectiveness Wrathful state.