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4.5.0

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@github-actions github-actions released this 03 Nov 03:05
  • Added Ability Choices for the Sniper Paragon
    • Red: "Automatically calls down ammo caches. Slowly charges up energy for a kill shot on the strongest Bloon (can occasionally negate a Boss Skull)."
      • Single Out ability is always active but with reduced damage, original cooldown is used for how often a Boss Skull can be skipped
    • Blue: "Shrapnel targets First with increased lifespan, pierce, and explosion count. Next attack is 4x faster if the main shot kills the target."
      • Makes it way more valid to use with First targeting like an Elite Defender
  • Added Ability Choices for Skywarden
    • Red Tier 4: "Occasionally electrically charges nearby Monkeys, granting them faster, ricocheting projectiles that can pop Frozen Bloons."
    • Blue Tier 4: "Permanently electrically charges itself, granting faster, ricocheting projectiles."
    • Red Tier 5: "Occasionally weaves a lethal web of lightning between all conduits, obliterating anything caught in the crossfire."
    • Blue Tier 5: "Weaves a web of lightning between all conduits, damaging anything caught in the crossfire"
  • Fixed Supply Drop Red ability choice so it correctly switches according to the new v57 Ammo Swap
  • Fixed console errors for a number of Paragon Red Ability Choices

4.4.8

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@github-actions github-actions released this 07 Oct 04:07
  • Fixed for BTD6 v57

4.4.7

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@github-actions github-actions released this 06 Aug 08:34
  • Fixed for BTD6 v56

4.4.6

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@github-actions github-actions released this 24 Jun 16:07
  • Fixed Apply After Challenge Rules setting making ability choices not fully apply in Legends gamemodes

4.4.5

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@github-actions github-actions released this 21 Jun 21:35
  • New setting "Apply After Challenge Rules" - Default On
    • Makes Ability Choices calculate and apply their tower modification AFTER Challenge Rules change the cooldowns of towers rather than before
  • A number of Red Ability choices that internally implement their effects in a similar way to Tech Bot mechanics now start on cooldown rather than off cooldown
    • Mainly effects cash generation abilities like IMF Loan, Supply Drop, etc
  • Fixed console errors for Ice Monkey Paragon Red Ability Chioce

4.4.4

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@github-actions github-actions released this 07 Jun 00:23
  • Fixed an Alchemist patch messing with the Dan D'Monke transform ability

4.4.3

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@github-actions github-actions released this 05 Jun 03:10
  • Fixed an issue where it would take an extra click to cycle a few Ability Choices
  • Fixed an issue for some users with Tower Ability Choices not always activating
  • Switched to using AbilityModel.isHidden instead of the previous Harmony Patch system for hiding certain abilities

4.4.2

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@github-actions github-actions released this 03 Jun 03:20
  • Updated for BTD6 v55

4.4.1

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@github-actions github-actions released this 11 May 23:59
  • Fixed the Primordial Wrath range multipliers not being calculated correctly

4.4.0

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@github-actions github-actions released this 08 May 01:25
  • Fixed Legend of the Night Red Ability Choice not correctly getting the extra +10 range over Dark Champion Red Ability Choice
  • Added Red and Blue Ability Choice for Boomerang Paragon
    • Red: Periodically overcharges its own attack speed, with the bonus tapering off over 10 seconds.
    • Blue: Buffs the attack speed of all primary towers, including itself and other paragons, by 25% instead of 11%.
  • Added Red and Blue Ability Choice for Ice Monkey Paragon
    • Red: Periodically freezes and slows all Bloons, even BADs and Bosses somewhat, and the first Boss skull each tier is nullified.
    • Blue: All Bloons are permanently slowed, even BADs and Bosses somewhat.
  • Added Red and Blue Ability Choice for Druid Paragon
    • Red: Toggle to forego its own income generation to go into a 25% effectiveness Wrathful state.
    • Blue: Permanently foregoes all of its own income generation to always be in a 30% effectiveness Wrathful state.