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1.2.3
1.2.2
1.2.0
New functionality for Extended Vanilla Paths
- Better support for multiple extensions of the same vanilla path: you can now cycle to choose which path to use on a per-tower basis in game as well as in the upgrade screen (which sets the default).
- Extended paths can now begin before Tier 6 to create alternate branches of vanilla paths, using the same upgrade cycling to choose which path to use for each tower
- These paths must add all upgrades from their starting tier through at least tier 5 to be valid
- For Modders, all you have to do is give your
UpgradePlusPlusclasses a Tier <= 5, and if yourPathPlusPlusclass'sExtendVanillaPathvalue is properly set it'll do the rest- Optionally there's a
PathPlusPlus.UseUpgradedTowerModelsoverride that can be set to true to make the base TowerModel for the upgrades be the corresponding upgraded version on the original path, rather than the last TowerModel before the branching off point
- Optionally there's a
1.1.19
- Fixed for BTD6 v53
- Some internal reworking to better support Useful Utilities upgrade queueing
1.1.18
- Fixed a buggy interaction with the Frontier Legends Sheriff upgrades UI
1.1.17
1.1.16
- Fixed a visual bug that could prevent buying Tier 6+ upgrades in the main 3 paths
1.1.15
- UpgradePlusPlus now has a
MaxAtOnceto control how many of that upgrade can be purchased on different towers at the same time- Default is 1 for Tier 5+ upgrades (unless Unlimited5thTiers+ mod is installed), unlimited for other tiers
- Added some more patches to prevent Beast Handler extra paths from breaking
1.1.14
- Fixed Paths++ UI changes to not interfere with Powers Pro upgrades