Skip to content

Releases

1.2.3

Choose a tag to compare

@github-actions github-actions released this 01 Jul 21:30
  • A few minor bug fixes for edge cases

1.2.2

Choose a tag to compare

@github-actions github-actions released this 03 Jun 03:23
  • Recompiled for BTD6 v55

1.2.0

Choose a tag to compare

@github-actions github-actions released this 06 May 21:26

New functionality for Extended Vanilla Paths

  • Better support for multiple extensions of the same vanilla path: you can now cycle to choose which path to use on a per-tower basis in game as well as in the upgrade screen (which sets the default).
  • Extended paths can now begin before Tier 6 to create alternate branches of vanilla paths, using the same upgrade cycling to choose which path to use for each tower
    • These paths must add all upgrades from their starting tier through at least tier 5 to be valid
    • For Modders, all you have to do is give your UpgradePlusPlus classes a Tier <= 5, and if your PathPlusPlus class's ExtendVanillaPath value is properly set it'll do the rest
      • Optionally there's a PathPlusPlus.UseUpgradedTowerModels override that can be set to true to make the base TowerModel for the upgrades be the corresponding upgraded version on the original path, rather than the last TowerModel before the branching off point

1.1.19

Choose a tag to compare

@github-actions github-actions released this 12 Feb 18:20
  • Fixed for BTD6 v53
  • Some internal reworking to better support Useful Utilities upgrade queueing

1.1.18

Choose a tag to compare

@github-actions github-actions released this 03 Dec 18:19
  • Fixed a buggy interaction with the Frontier Legends Sheriff upgrades UI

1.1.17

Choose a tag to compare

@github-actions github-actions released this 03 Dec 06:14
  • Fixed for v52

1.1.16

Choose a tag to compare

@github-actions github-actions released this 27 Sep 17:05
  • Fixed a visual bug that could prevent buying Tier 6+ upgrades in the main 3 paths

1.1.15

Choose a tag to compare

@github-actions github-actions released this 26 Sep 16:35
  • UpgradePlusPlus now has a MaxAtOnce to control how many of that upgrade can be purchased on different towers at the same time
    • Default is 1 for Tier 5+ upgrades (unless Unlimited5thTiers+ mod is installed), unlimited for other tiers
  • Added some more patches to prevent Beast Handler extra paths from breaking

1.1.14

Choose a tag to compare

@github-actions github-actions released this 29 Aug 03:12
  • Fixed Paths++ UI changes to not interfere with Powers Pro upgrades

1.1.13

Choose a tag to compare

@github-actions github-actions released this 27 Aug 19:51
  • Additional fixes for v50