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Better support for multiple extensions of the same vanilla path: you can now cycle to choose which path to use on a per-tower basis in game as well as in the upgrade screen (which sets the default).
Extended paths can now begin before Tier 6 to create alternate branches of vanilla paths, using the same upgrade cycling to choose which path to use for each tower
These paths must add all upgrades from their starting tier through at least tier 5 to be valid
For Modders, all you have to do is give your UpgradePlusPlus classes a Tier <= 5, and if your PathPlusPlus class's ExtendVanillaPath value is properly set it'll do the rest
Optionally there's a PathPlusPlus.UseUpgradedTowerModels override that can be set to true to make the base TowerModel for the upgrades be the corresponding upgraded version on the original path, rather than the last TowerModel before the branching off point