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WPF ARM64: Update WPF Arcade SDK to support ARM64 #4040
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Co-authored-by: Alexandre Zollinger Chohfi <alzollin@microsoft.com> Co-authored-by: Marcpems <marcpe@microsoft.com> Co-authored-by: Juan Sebastian Hoyos Ayala <juhoyosa@microsoft.com> Co-authored-by: Ryland <41491307+ryalanms@users.noreply.github.com>
Co-authored-by: Alexandre Zollinger Chohfi <alzollin@microsoft.com> Co-authored-by: Marcpems <marcpe@microsoft.com> Co-authored-by: Juan Sebastian Hoyos Ayala <juhoyosa@microsoft.com> Co-authored-by: Ryland <41491307+ryalanms@users.noreply.github.com>
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src/Microsoft.DotNet.Wpf/src/WpfGfx/core/hw/ShaderAssemblies.targets
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Co-authored-by: Alexandre Zollinger Chohfi <alzollin@microsoft.com> Co-authored-by: Marcpems <marcpe@microsoft.com> Co-authored-by: Juan Sebastian Hoyos Ayala <juhoyosa@microsoft.com> Co-authored-by: Ryland <41491307+ryalanms@users.noreply.github.com>
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* Update WPF Arcade SDK to support ARM64 Co-authored-by: Alexandre Zollinger Chohfi <alzollin@microsoft.com> Co-authored-by: Marcpems <marcpe@microsoft.com> Co-authored-by: Juan Sebastian Hoyos Ayala <juhoyosa@microsoft.com> Co-authored-by: Ryland <41491307+ryalanms@users.noreply.github.com> * Update source files contained in the WPF Arcade SDK for ARM64 Co-authored-by: Alexandre Zollinger Chohfi <alzollin@microsoft.com> Co-authored-by: Marcpems <marcpe@microsoft.com> Co-authored-by: Juan Sebastian Hoyos Ayala <juhoyosa@microsoft.com> Co-authored-by: Ryland <41491307+ryalanms@users.noreply.github.com> * Use correct TFM. TFM should be win-arm64, not win10-arm64. Co-authored-by: Alexandre Zollinger Chohfi <alzollin@microsoft.com> Co-authored-by: Marcpems <marcpe@microsoft.com> Co-authored-by: Juan Sebastian Hoyos Ayala <juhoyosa@microsoft.com> Co-authored-by: Ryland <41491307+ryalanms@users.noreply.github.com> (cherry picked from commit fd6367d)
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This PR includes changes to the WPF Arcade SDK, both SDK props/targets and source files that ship with the WPF Arcade SDK.
The WPF Arcade SDK is consumed as a package dependency by WPF's internal repo. The WPF Arcade SDK updates must go in to the public WPF repo before the native ARM64 changes can be checked-in to the internal repo.
After this PR is submitted, verify the associated DARC update has been merged in WPF internal before merging the internal ARM64 changes.
Co-authored-by: Alexandre Zollinger Chohfi <...>
Co-authored-by: Marcpems <...>
Co-authored-by: Juan Sebastian Hoyos Ayala <...>
Co-authored-by: Ryland 41491307+ryalanms@users.noreply.github.com
#4034